Juarez David, Tur-Viñes Victoria, Mengual Ana
Institute of Technology of Material, Universitat Politècnica de València, València, Spain.
Department of Communication and Social Psychology, University of Alicante, Alicante, Spain.
Front Psychol. 2020 Aug 25;11:2077. doi: 10.3389/fpsyg.2020.02077. eCollection 2020.
This research work comes in response to the question of which aspects are more relevant for consumers when purchasing educational toys as opposed to other toys that are focused solely on leisure. This empirical research focuses on an educational toy distributed in Spain by the Educa brand (Conector family, reference "I learn English"), which is the product best-selling product of its brand in this area, and analyses how consumers make decisions concerning this product in relation to other products designed by competitors. The research looks into customer reactions while looking at these products, measuring brain activity generated by different aspects of product design and its influence on choice. The aim of the present study was to propose a model that optimizes the design of educational toy packaging. Through the use of neuromarketing techniques -attention through eye tracking, and emotion using galvanic skin response- as well as qualitative research techniques, the objective of this research is to determine the motivations in the processes of buying educational toys. The packaging design elements analyzed are brand, product family, toy name, recommended age, game image, number of questions/topics, and additional texts. The results suggest that the most important elements are the graphic details of the packaging, obtaining a perception of a higher educational level as more questions are addressed by the game. The simultaneous combination of qualitative techniques monitored with galvanic skin response (neuro-qualitative study) allows additional conclusions to be aligned with the end user of the product, including a prominent social component when the product is purchased as a gift for a third party.
这项研究工作是对一个问题的回应,即与仅专注于休闲的其他玩具相比,消费者在购买教育玩具时哪些方面更为重要。这项实证研究聚焦于Educa品牌在西班牙销售的一款教育玩具(Conector系列,编号“I learn English”),它是该品牌在这一领域最畅销的产品,并分析了消费者在购买该产品时相对于竞争对手设计的其他产品是如何做出决策的。该研究在消费者观看这些产品时观察他们的反应,测量由产品设计的不同方面所产生的大脑活动及其对选择的影响。本研究的目的是提出一个优化教育玩具包装设计的模型。通过运用神经营销技术——通过眼动追踪来关注,以及利用皮肤电反应来测量情绪——以及定性研究技术,本研究的目标是确定购买教育玩具过程中的动机。所分析的包装设计元素包括品牌、产品系列、玩具名称、推荐年龄、游戏画面、问题/主题数量以及附加文字。结果表明,最重要的元素是包装的图形细节,随着游戏涉及的问题越多,会给人一种更高教育水平的感觉。将定性技术与皮肤电反应监测同时结合起来(神经定性研究),可以得出与产品最终用户相符的更多结论,包括当产品作为礼物送给第三方时突出的社交因素。