• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

存在化身时的空间-数字关联。

Spatial-numerical associations in the presence of an avatar.

机构信息

RWTH Aachen University, Aachen, Germany.

Erasmus University Rotterdam, Rotterdam, The Netherlands.

出版信息

Psychol Res. 2021 Oct;85(7):2588-2598. doi: 10.1007/s00426-020-01424-y. Epub 2020 Oct 7.

DOI:10.1007/s00426-020-01424-y
PMID:33026539
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC8440310/
Abstract

When we interact with other people or avatars, they often provide an alternative spatial frame of reference compared to our own. Previous studies introduced avatars into stimulus-response compatibility tasks and demonstrated compatibility effects as if the participant was viewing the task from the avatar's point of view. However, the origin of this effect of perspective taking remained unclear. To distinguish changes in stimulus coding from changes in response coding, caused by the avatar, two experiments were conducted that combined a SNARC task and a spontaneous visual perspective taking task to specify the role of response coding. We observed compatibility effects that were based on the avatar's perspective rather than the participants' own. Because number magnitude was independent of the avatar's perspective, the observed changes in compatibility caused by different perspectives indicate changes in response coding. These changes in response coding are only significant when they are accompanied by visual action effects.

摘要

当我们与他人或虚拟形象互动时,他们通常会提供一个与我们自己不同的空间参照系。之前的研究将虚拟形象引入到刺激-反应相容性任务中,并证明了相容性效应,就好像参与者是从虚拟形象的角度来看待任务一样。然而,这种视角获取效应的起源尚不清楚。为了区分由虚拟形象引起的刺激编码变化和反应编码变化,进行了两项实验,将 SNARC 任务和自发的视觉视角任务相结合,以明确反应编码的作用。我们观察到了基于虚拟形象的视角而不是参与者自己的视角的相容性效应。由于数字大小与虚拟形象的视角无关,因此不同视角引起的相容性变化表明了反应编码的变化。只有当这些变化伴随着视觉动作效应时,反应编码的这些变化才具有统计学意义。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6991/8440310/cea2d26df435/426_2020_1424_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6991/8440310/a5735c855a45/426_2020_1424_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6991/8440310/3ce880ca0e12/426_2020_1424_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6991/8440310/cea2d26df435/426_2020_1424_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6991/8440310/a5735c855a45/426_2020_1424_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6991/8440310/3ce880ca0e12/426_2020_1424_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6991/8440310/cea2d26df435/426_2020_1424_Fig3_HTML.jpg

相似文献

1
Spatial-numerical associations in the presence of an avatar.存在化身时的空间-数字关联。
Psychol Res. 2021 Oct;85(7):2588-2598. doi: 10.1007/s00426-020-01424-y. Epub 2020 Oct 7.
2
Visual perspective taking for avatars in a Simon task.西蒙任务中虚拟角色的视觉视角采择
Atten Percept Psychophys. 2019 Jan;81(1):158-172. doi: 10.3758/s13414-018-1573-0.
3
Taking time to take perspective? Rapidly changing reference frames in the avatar-Simon task.花时间来转换视角?在阿凡达-西蒙任务中快速变化的参照系。
Acta Psychol (Amst). 2020 Mar;204:103005. doi: 10.1016/j.actpsy.2020.103005. Epub 2020 Feb 10.
4
No evidence for automatic response activation with target onset in the avatar-compatibility task.在化身兼容性任务中,没有证据表明目标出现时会自动激活反应。
Mem Cognit. 2020 Oct;48(7):1249-1262. doi: 10.3758/s13421-020-01052-2.
5
Seeing the world through the eyes of an avatar? Comparing perspective taking and referential coding.透过虚拟形象看世界?比较视角-taking 和指称编码。
J Exp Psychol Hum Percept Perform. 2020 Mar;46(3):264-273. doi: 10.1037/xhp0000711.
6
Reversed effect of spatial compatibility when taking avatar's perspective.采用虚拟形象视角时空间兼容性的反向效应。
Q J Exp Psychol (Hove). 2019 Jun;72(6):1539-1549. doi: 10.1177/1747021818799240. Epub 2018 Sep 20.
7
The effects of body direction and posture on taking the perspective of a humanoid avatar in a virtual environment.身体方向和姿势对在虚拟环境中采用人形化身视角的影响。
PLoS One. 2021 Dec 21;16(12):e0261063. doi: 10.1371/journal.pone.0261063. eCollection 2021.
8
Perceived Ownership of Avatars Influences Visual Perspective Taking.对虚拟化身的感知所有权会影响视觉视角采择。
Front Psychol. 2018 May 25;9:743. doi: 10.3389/fpsyg.2018.00743. eCollection 2018.
9
Perspective Taking and Avatar-Self Merging.观点采择与阿凡达-自我融合。
Front Psychol. 2022 Mar 18;13:714464. doi: 10.3389/fpsyg.2022.714464. eCollection 2022.
10
Action effect consistency and body ownership in the avatar-Simon task.化身-Simon 任务中的动作效果一致性和身体所有权。
PLoS One. 2019 Aug 9;14(8):e0220817. doi: 10.1371/journal.pone.0220817. eCollection 2019.

引用本文的文献

1
Through Another's Eyes: Implicit SNARC-like Attention Bias Reveals Allocentric Mapping of Numerical Magnitude.透过他人之眼:类内隐SNARC注意偏差揭示数字大小的自我中心映射
Behav Sci (Basel). 2025 Aug 17;15(8):1114. doi: 10.3390/bs15081114.
2
Effect of spatial training on space-number mapping: a situated cognition account.空间训练对空间-数字映射的影响:一种情境认知解释。
Psychol Res. 2025 Jan 20;89(1):49. doi: 10.1007/s00426-025-02078-4.
3
Perspective Taking and Avatar-Self Merging.观点采择与阿凡达-自我融合。

本文引用的文献

1
No evidence for automatic response activation with target onset in the avatar-compatibility task.在化身兼容性任务中,没有证据表明目标出现时会自动激活反应。
Mem Cognit. 2020 Oct;48(7):1249-1262. doi: 10.3758/s13421-020-01052-2.
2
Taking time to take perspective? Rapidly changing reference frames in the avatar-Simon task.花时间来转换视角?在阿凡达-西蒙任务中快速变化的参照系。
Acta Psychol (Amst). 2020 Mar;204:103005. doi: 10.1016/j.actpsy.2020.103005. Epub 2020 Feb 10.
3
Numbers around Descartes: A preregistered study on the three-dimensional SNARC effect.
Front Psychol. 2022 Mar 18;13:714464. doi: 10.3389/fpsyg.2022.714464. eCollection 2022.
4
Number to me, space to you: Joint representation of spatial-numerical associations.数字对我,空格对你:空间-数字联合表示。
Psychon Bull Rev. 2022 Apr;29(2):485-491. doi: 10.3758/s13423-021-02013-9. Epub 2021 Nov 23.
笛卡尔周围的数字:一项关于三维SNARC效应的预注册研究。
Cognition. 2020 Feb;195:104111. doi: 10.1016/j.cognition.2019.104111. Epub 2019 Nov 12.
4
Compatibility between Physical Stimulus Size and Left-right Responses: Small is Left and Large is Right.物理刺激大小与左右反应之间的兼容性:小为左,大为右。
J Cogn. 2018 Feb 27;1(1):17. doi: 10.5334/joc.19.
5
Action effect consistency and body ownership in the avatar-Simon task.化身-Simon 任务中的动作效果一致性和身体所有权。
PLoS One. 2019 Aug 9;14(8):e0220817. doi: 10.1371/journal.pone.0220817. eCollection 2019.
6
Sharing Different Reference Frames: How Stimulus Setup and Task Setup Shape Egocentric and Allocentric Simon Effects.共享不同的参考框架:刺激设置和任务设置如何塑造自我中心和异我中心西蒙效应。
Front Psychol. 2018 Nov 30;9:2063. doi: 10.3389/fpsyg.2018.02063. eCollection 2018.
7
Sharing a mental number line across individuals? The role of body position and empathy in joint numerical cognition.个体间共享心理数字线?身体姿势和共情在联合数字认知中的作用。
Q J Exp Psychol (Hove). 2019 Jul;72(7):1732-1740. doi: 10.1177/1747021818809254. Epub 2018 Nov 7.
8
Visual perspective taking for avatars in a Simon task.西蒙任务中虚拟角色的视觉视角采择
Atten Percept Psychophys. 2019 Jan;81(1):158-172. doi: 10.3758/s13414-018-1573-0.
9
Reversed effect of spatial compatibility when taking avatar's perspective.采用虚拟形象视角时空间兼容性的反向效应。
Q J Exp Psychol (Hove). 2019 Jun;72(6):1539-1549. doi: 10.1177/1747021818799240. Epub 2018 Sep 20.
10
Perceived Ownership of Avatars Influences Visual Perspective Taking.对虚拟化身的感知所有权会影响视觉视角采择。
Front Psychol. 2018 May 25;9:743. doi: 10.3389/fpsyg.2018.00743. eCollection 2018.