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化身-Simon 任务中的动作效果一致性和身体所有权。

Action effect consistency and body ownership in the avatar-Simon task.

机构信息

Work and Cognitive Psychology, Institute of Psychology, RWTH Aachen University, Aachen, Germany.

出版信息

PLoS One. 2019 Aug 9;14(8):e0220817. doi: 10.1371/journal.pone.0220817. eCollection 2019.

DOI:10.1371/journal.pone.0220817
PMID:31398233
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC6688792/
Abstract

Putting oneself in the shoes of a digital alter ego becomes an increasingly relevant part of our everyday experience. In modern day psychology, these interactions can be examined within the frameworks of visual perspective taking and body ownership. Both target similar questions: What does it take, to become one with the avatar? When do we show the same behavior and make the same experiences, as if we were in its place? In this study, we want to address the role of action effect consistency for these concepts. We manipulated the participants' sense of agency over a task-irrelevant avatar in a Simon task by providing either corresponding or random action effects. These effects could be either embodied and therefore linked to the avatar (Experiment 1) or independent of it (Experiment 2). We used stimulus-response compatibility effects from the avatar's point of view as a measure for spontaneous visual perspective taking and a questionnaire to measure the perceived body ownership of the avatar. The results showed that corresponding action effects lead to increased spontaneous perspective taking of the avatar, regardless of whether the effect was linked to the avatar or not. Though the avatar compatibility effects were overall more pronounced in the embodied action effect condition. However, significant differences in perceived body ownership were only observed if the effects were linked to the avatar. The results might prove useful to further our understanding of subjective and objective measurements of interactions with avatars.

摘要

将自己置于数字替身的角色中,成为我们日常体验中越来越重要的一部分。在现代心理学中,可以在视觉视角和身体所有权的框架内研究这些交互。这两个目标都相似:需要什么才能与化身融为一体?当我们表现出相同的行为并获得相同的体验时,就好像我们处于它的位置一样?在这项研究中,我们想探讨动作效果一致性对这些概念的作用。我们通过在 Simon 任务中为参与者提供相应或随机的动作效果,来操纵他们对任务无关的化身的代理感。这些效果可以是体现的,因此与化身相关联(实验 1),也可以是独立的(实验 2)。我们使用从化身角度出发的刺激反应兼容性效应对自发性视觉视角进行测量,并使用问卷调查来测量对化身的感知身体所有权。结果表明,无论效果是否与化身相关联,相应的动作效果都会导致对化身的自发性视角增加。虽然在体现动作效果的条件下,化身兼容性效果总体上更为明显。但是,只有当效果与化身相关联时,才会观察到感知身体所有权的显著差异。这些结果可能有助于进一步理解与化身交互的主观和客观测量。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5d9a/6688792/b11c8d7dbad6/pone.0220817.g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5d9a/6688792/cd2e76308b8b/pone.0220817.g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5d9a/6688792/7aed9e1b5f77/pone.0220817.g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5d9a/6688792/089312fa5632/pone.0220817.g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5d9a/6688792/b0104cda56cd/pone.0220817.g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5d9a/6688792/b11c8d7dbad6/pone.0220817.g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5d9a/6688792/cd2e76308b8b/pone.0220817.g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5d9a/6688792/7aed9e1b5f77/pone.0220817.g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5d9a/6688792/089312fa5632/pone.0220817.g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5d9a/6688792/b0104cda56cd/pone.0220817.g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5d9a/6688792/b11c8d7dbad6/pone.0220817.g005.jpg

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本文引用的文献

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2
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Q J Exp Psychol (Hove). 2019 Jun;72(6):1539-1549. doi: 10.1177/1747021818799240. Epub 2018 Sep 20.
3
Perceived Ownership of Avatars Influences Visual Perspective Taking.对虚拟化身的感知所有权会影响视觉视角采择。
Front Psychol. 2022 Jan 4;12:770139. doi: 10.3389/fpsyg.2021.770139. eCollection 2021.
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Spatial-numerical associations in the presence of an avatar.存在化身时的空间-数字关联。
Psychol Res. 2021 Oct;85(7):2588-2598. doi: 10.1007/s00426-020-01424-y. Epub 2020 Oct 7.
5
Human Cognition in Interaction With Robots: Taking the Robot's Perspective Into Account.人与机器人的互动中的人类认知:考虑机器人的视角。
Hum Factors. 2021 Dec;63(8):1396-1407. doi: 10.1177/0018720820933764. Epub 2020 Jul 10.
6
No evidence for automatic response activation with target onset in the avatar-compatibility task.在化身兼容性任务中,没有证据表明目标出现时会自动激活反应。
Mem Cognit. 2020 Oct;48(7):1249-1262. doi: 10.3758/s13421-020-01052-2.
Front Psychol. 2018 May 25;9:743. doi: 10.3389/fpsyg.2018.00743. eCollection 2018.
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The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response.头像个性化和沉浸感对虚拟身体拥有感、存在感和情绪反应的影响。
IEEE Trans Vis Comput Graph. 2018 Apr;24(4):1643-1652. doi: 10.1109/TVCG.2018.2794629.
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What or when? The impact of anticipated social action effects is driven by action-effect compatibility, not delay.是什么或何时?预期社会行动效应的影响是由行动 - 效应兼容性驱动的,而非延迟。
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No causal link between changes in hand position sense and feeling of limb ownership in the rubber hand illusion.在橡皮手错觉中,手部位置感变化与肢体归属感之间不存在因果联系。
Atten Percept Psychophys. 2016 Feb;78(2):707-20. doi: 10.3758/s13414-015-1016-0.
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The role of agency for perceived ownership in the virtual hand illusion.代理机构在虚拟手错觉中对感知所有权的作用。
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