Department of Pathology and Molecular Medicine, Faculty of Health Sciences, McMaster University, Hamilton, Ontario, Canada.
Education Program in Anatomy, Faculty of Health Sciences, McMaster University, Hamilton, Ontario, Canada.
Anat Sci Educ. 2021 Nov;14(6):788-798. doi: 10.1002/ase.2035. Epub 2020 Dec 11.
The novelty of three-dimensional visualization technology (3DVT), such as virtual reality (VR), has captured the interest of many educational institutions. This study's objectives were to (1) assess how VR and physical models impact anatomy learning, (2) determine the effect of visuospatial ability on anatomy learning from VR and physical models, and (3) evaluate the impact of a VR familiarization phase on learning. This within-subjects, crossover study recruited 78 undergraduate students who studied anatomical structures at both physical and VR models and were tested on their knowledge immediately and 48 hours after learning. There were no significant differences in test scores between the two modalities on both testing days. After grouping participants on visuospatial ability, low visuospatial ability learners performed significantly worse on anatomy knowledge tests compared to their high visuospatial ability counterparts when learning from VR immediately (P = 0.001, d = 1.515) and over the long-term (P = 0.003, d = 1.279). In contrast, both low and high visuospatial ability groups performed similarly well when learning from the physical model and tested immediately after learning (P = 0.067) and over the long-term (P = 0.107). These results differ from current literature which indicates that learners with low visuospatial ability are aided by 3DVT. Familiarizing participants with VR before the learning phase had no impact on learning (P = 0.967). This study demonstrated that VR may be detrimental to low visuospatial ability students, whereas physical models may allow all students, regardless of their visuospatial abilities, to learn similarly well.
三维可视化技术(3DVT)的新颖性,如虚拟现实(VR),引起了许多教育机构的兴趣。本研究的目的是:(1)评估 VR 和物理模型如何影响解剖学学习;(2)确定空间视觉能力对从 VR 和物理模型学习解剖学的影响;(3)评估 VR 熟悉阶段对学习的影响。这是一项在个体内进行的交叉研究,招募了 78 名本科生,他们在物理模型和 VR 模型上学习解剖结构,并在学习后立即和 48 小时进行知识测试。在两次测试中,两种模式的测试分数均无显著差异。在根据空间视觉能力对参与者进行分组后,低空间视觉能力学习者在立即从 VR 学习时的解剖知识测试中表现明显不如高空间视觉能力学习者(P=0.001,d=1.515)和长期学习(P=0.003,d=1.279)。相比之下,当从物理模型学习并在学习后立即进行测试时,低空间视觉能力和高空间视觉能力组的表现都非常相似(P=0.067),长期学习也是如此(P=0.107)。这些结果与目前的文献不同,目前的文献表明,低空间视觉能力的学习者可以通过 3DVT 得到帮助。在学习阶段之前让参与者熟悉 VR 对学习没有影响(P=0.967)。本研究表明,VR 可能对低空间视觉能力的学生不利,而物理模型可能允许所有学生,无论其空间视觉能力如何,都能学得一样好。