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医学生对用于解剖学教育的虚拟现实培训模块的认知。

Medical Student Perception of a Virtual Reality Training Module for Anatomy Education.

作者信息

Kolla Sneha, Elgawly Maha, Gaughan John P, Goldman Evan

机构信息

Cooper Medical School of Rowan University, Camden, NJ 08103 USA.

Department of Radiology, Department of Neural and Behavioral Sciences, Penn State College of Medicine, 500 University Drive, PO Box 850, Hershey, PA 17033 USA.

出版信息

Med Sci Educ. 2020 Jun 9;30(3):1201-1210. doi: 10.1007/s40670-020-00993-2. eCollection 2020 Sep.

DOI:10.1007/s40670-020-00993-2
PMID:34457783
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC8368686/
Abstract

Human anatomy education has been traditionally taught using methods such as lecture and cadaveric dissection. Modern technologies that enhance 3-dimensional (3D) visualization, such as virtual reality (VR), are currently being implemented as adjuncts. VR technology provides a level of 3D visualization and interactivity that allows users to explore structures in ways that are often unattainable by direct cadaveric dissection. For example, users can experience simulations in which they can teleport themselves to structures inside of a virtual human body, resize and observe objects from any visual perspective, and draw in a 3D space to test their understanding. In the following study, the utility of VR in anatomy education was assessed and compared with traditional teaching methods including lecture and cadaveric dissection. A VR platform was created in which first-year medical students identified anatomical structures on a virtual cadaveric specimen and then drew these structures on a virtual skeleton using a 3D drawing tool. After completing these tasks, subjects answered survey questions that assessed the usefulness of the virtual platform for learning the names and locations of anatomical structures and understanding 3D anatomical relationships. The survey was also used to evaluate the perceived educational value of VR relative to lectures and cadaveric dissection. The results of our study showed strong subject support for VR technology, suggesting VR is a helpful tool for learning human anatomy and a useful adjunct to lecture and cadaveric dissection.

摘要

人体解剖学教育传统上采用讲座和尸体解剖等方法进行教学。目前,诸如虚拟现实(VR)等增强三维(3D)可视化的现代技术正被用作辅助手段。VR技术提供了一定程度的3D可视化和交互性,使用户能够以直接尸体解剖通常无法实现的方式探索人体结构。例如,用户可以体验模拟,在模拟中他们可以将自己传送到虚拟人体内部的结构中,从任何视觉角度调整大小并观察物体,还可以在3D空间中绘图以测试自己的理解。在以下研究中,评估了VR在解剖学教育中的效用,并与包括讲座和尸体解剖在内的传统教学方法进行了比较。创建了一个VR平台,一年级医学生在虚拟尸体标本上识别解剖结构,然后使用3D绘图工具在虚拟骨架上绘制这些结构。完成这些任务后,受试者回答了调查问卷中的问题,这些问题评估了虚拟平台对于学习解剖结构的名称和位置以及理解3D解剖关系的有用性。该调查还用于评估VR相对于讲座和尸体解剖的感知教育价值。我们的研究结果显示受试者对VR技术给予了大力支持,表明VR是学习人体解剖学的有用工具,也是讲座和尸体解剖的有益辅助手段。

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