School of Psychology, University of Aberdeen, Aberdeen, AB24 3FX, UK.
School of Psychology and Neuroscience, University of St Andrews, St Andrews, KY16 9JP, UK.
Sci Rep. 2020 Dec 18;10(1):22307. doi: 10.1038/s41598-020-78378-z.
When we use virtual and augmented reality (VR/AR) environments to investigate behaviour or train motor skills, we expect that the insights or skills acquired in VR/AR transfer to real-world settings. Motor behaviour is strongly influenced by perceptual uncertainty and the expected consequences of actions. VR/AR differ in both of these aspects from natural environments. Perceptual information in VR/AR is less reliable than in natural environments, and the knowledge of acting in a virtual environment might modulate our expectations of action consequences. Using mirror reflections to create a virtual environment free of perceptual artefacts, we show that hand movements in an obstacle avoidance task systematically differed between real and virtual obstacles and that these behavioural differences occurred independent of the quality of the available perceptual information. This suggests that even when perceptual correspondence between natural and virtual environments is achieved, action correspondence does not necessarily follow due to the disparity in the expected consequences of actions in the two environments.
当我们使用虚拟现实和增强现实(VR/AR)环境来研究行为或训练运动技能时,我们期望在 VR/AR 中获得的见解或技能能够转移到真实环境中。运动行为受到感知不确定性和行为预期后果的强烈影响。VR/AR 在这两个方面都与自然环境不同。VR/AR 中的感知信息不如自然环境可靠,而在虚拟环境中行动的知识可能会改变我们对行动后果的期望。我们使用镜像反射来创建一个没有感知伪影的虚拟环境,结果表明,在障碍物回避任务中,手的运动在真实和虚拟障碍物之间存在系统性差异,并且这些行为差异的出现与可用感知信息的质量无关。这表明,即使在自然和虚拟环境之间实现了感知对应,由于两个环境中行为预期后果的差异,也不一定会遵循行动对应。