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ThinVR:用于紧凑、180 度视场角 VR 近眼显示器的混合微透镜阵列。

ThinVR: Heterogeneous microlens arrays for compact, 180 degree FOV VR near-eye displays.

出版信息

IEEE Trans Vis Comput Graph. 2020 May;26(5):1981-1990. doi: 10.1109/TVCG.2020.2973064. Epub 2020 Feb 13.

Abstract

Today's Virtual Reality (VR) displays are dramatically better than the head-worn displays offered 30 years ago, but today's displays remain nearly as bulky as their predecessors in the 1980's. Also, almost all consumer VR displays today provide 90-110 degrees field of view (FOV), which is much smaller than the human visual system's FOV which extends beyond 180 degrees horizontally. In this paper, we propose ThinVR as a new approach to simultaneously address the bulk and limited FOV of head-worn VR displays. ThinVR enables a head-worn VR display to provide 180 degrees horizontal FOV in a thin, compact form factor. Our approach is to replace traditional large optics with a curved microlens array of custom-designed heterogeneous lenslets and place these in front of a curved display. We found that heterogeneous optics were crucial to make this approach work, since over a wide FOV, many lenslets are viewed off the central axis. We developed a custom optimizer for designing custom heterogeneous lenslets to ensure a sufficient eyebox while reducing distortions. The contribution includes an analysis of the design space for curved microlens arrays, implementation of physical prototypes, and an assessment of the image quality, eyebox, FOV, reduction in volume and pupil swim distortion. To our knowledge, this is the first work to demonstrate and analyze the potential for curved, heterogeneous microlens arrays to enable compact, wide FOV head-worn VR displays.

摘要

今天的虚拟现实 (VR) 显示器比 30 年前提供的头戴式显示器有了显著的改进,但今天的显示器仍然和 20 世纪 80 年代的前辈一样笨重。此外,如今几乎所有的消费级 VR 显示器都提供 90-110 度的视场角 (FOV),这比人类视觉系统的 FOV 小得多,人类视觉系统的 FOV 超过 180 度。在本文中,我们提出了 ThinVR,作为一种同时解决头戴式 VR 显示器笨重和有限 FOV 的新方法。ThinVR 使头戴式 VR 显示器能够以薄而紧凑的外形提供 180 度的水平 FOV。我们的方法是用定制的异形透镜组成的弯曲微透镜阵列取代传统的大光学器件,并将其放置在曲面显示器的前面。我们发现,异形光学器件对于实现这种方法至关重要,因为在宽 FOV 下,许多透镜会偏离光轴。我们开发了一个自定义的优化器,用于设计定制的异形透镜,以确保足够的目镜,同时减少失真。这项工作的贡献包括对弯曲微透镜阵列的设计空间进行了分析,实现了物理原型,并评估了图像质量、目镜、FOV、体积减小和瞳孔游动失真。据我们所知,这是首次展示和分析弯曲、异形微透镜阵列在实现紧凑、宽 FOV 头戴式 VR 显示器方面的潜力的工作。

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