Hwang Hyunchan, Bae Sujin, Hong Ji Sun, Han Doug Hyun
Department of Psychiatry, Chung-Ang University Hospital, Seoul, Republic of Korea.
Office of Research, Chung-Ang University, Seoul, Republic of Korea.
JMIR Ment Health. 2021 Jan 19;8(1):e23778. doi: 10.2196/23778.
This study proposes a digital program for the treatment of mental illness that could increase motivation and improve learning outcomes for patients. Several studies have already applied this method by using an exposure and response prevention-inspired serious game to treat patients with obsessive-compulsive disorder (OCD).
We hypothesized that a mobile cognitive behavior therapy (CBT) program would be as effective in treating OCD as traditional offline CBT. In addition, the treatment efficacy in response to mobile CBT for OCD might be associated with increased brain activity within the cortico-striato-thalamo-cortical (CSTC) tract.
The digital CBT treatment program for OCD, OCfree, consists of 6 education sessions, 10 quests, and 7 casual games. Information was gathered from 27 patients with OCD (15 offline CBT and 12 OCfree CBT). During the 6-week intervention period, changes in clinical symptoms and brain function activity were analyzed.
There was no significant difference in the change in OCD symptoms and depressive symptoms between the two groups. However, the OCfree group showed greater improvement in anxiety symptoms compared to the offline CBT group. Both offline CBT and OCfree CBT increased the functional connectivity within the CSTC tract in all patients with OCD. However, CBT using OCfree showed greater changes in brain connectivity within the thalamus and insula, compared to offline CBT.
OCfree, an OCD treatment app program, was effective in the treatment of drug-naïve patients with OCD. The treatment effects of OCfree are associated with increased brain connectivity within the CSTC tract. Multisensory stimulation by education, quests, and games in OCfree increases the activity within the thalamus and insula in patients with OCD.
本研究提出了一种用于治疗精神疾病的数字程序,该程序可提高患者的动机并改善学习效果。已有多项研究通过使用受暴露与反应阻止启发的严肃游戏来治疗强迫症(OCD)患者,应用了此方法。
我们假设移动认知行为疗法(CBT)程序在治疗强迫症方面与传统的线下CBT一样有效。此外,移动CBT治疗强迫症的疗效可能与皮质-纹状体-丘脑-皮质(CSTC)通路内脑活动增加有关。
用于强迫症的数字CBT治疗程序OCfree,包括6次教育课程、10个任务和7个休闲游戏。收集了27名强迫症患者(15名接受线下CBT,12名接受OCfree CBT)的信息。在为期6周的干预期内,分析了临床症状和脑功能活动的变化。
两组在强迫症症状和抑郁症状的变化方面没有显著差异。然而,与线下CBT组相比,OCfree组在焦虑症状方面有更大改善。线下CBT和OCfree CBT均增加了所有强迫症患者CSTC通路内的功能连接。然而,与线下CBT相比,使用OCfree的CBT在丘脑和岛叶内的脑连接变化更大。
OCfree,一款强迫症治疗应用程序,对未使用过药物的强迫症患者治疗有效。OCfree的治疗效果与CSTC通路内脑连接增加有关。OCfree中通过教育、任务和游戏进行的多感官刺激增加了强迫症患者丘脑和岛叶内的活动。