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基于头戴式显示器的增强现实中用于叙事的自然用户界面与图形用户界面的比较。

A comparison of natural user interface and graphical user interface for narrative in HMD-based augmented reality.

作者信息

Jin Yunshui, Ma Minhua, Zhu Yongning

机构信息

Tongji University, Shanghai, People's Republic of China.

Falmouth University, Cornwall, UK.

出版信息

Multimed Tools Appl. 2022;81(4):5795-5826. doi: 10.1007/s11042-021-11723-0. Epub 2021 Dec 30.

Abstract

UNLABELLED

Over the years, the various mediums available for storytelling have progressively expanded, from spoken to written word, then to film, and now to Virtual Reality (VR) and Augmented Reality (AR). In 2016, the cutting-edge Head-Mounted Display (HMD) AR Microsoft HoloLens was released. However, though it has been several years, the quality of the user experience with narration using HMD-based AR technology has been rarely discussed. The present study explored interactive narrative in HMD-based AR regarding different user interfaces and their influence on users' presence, narrative engagement and reflection. Inspired by an existing exhibition at the National Holocaust Centre and Museum in the U.K., a HoloLens narrative application, entitled The AR Journey, was developed by the authors using two different interaction methods, Natural User Interface (NUI) and Graphical User Interface (GUI), which were used to perform an empirical study. As revealed from the results of the between-subject design experiment, NUI exhibited statistically significant advantages in creating presence for users without 3D Role Playing Game (RPG) experience, and GUI was superior in creating presence and increasing narrative engagement for users with 3D RPG experience. As indicated by the results of the interviews, the overall narrative experience in HMD-based AR was acceptable, and the branching narrative design was engaging. However, HoloLens hardware issues, as well as virtuality and reality mismatch, adversely affected user experience. Design guidelines were proposed according to the qualitative results.

SUPPLEMENTARY INFORMATION

The online version contains supplementary material available at 10.1007/s11042-021-11723-0.

摘要

未标注

多年来,可供讲故事的各种媒介不断扩展,从口头语言到书面文字,再到电影,如今又发展到虚拟现实(VR)和增强现实(AR)。2016年,前沿的头戴式显示器(HMD)增强现实设备微软HoloLens发布。然而,尽管已经过去了数年,但基于HMD的AR技术在叙事方面的用户体验质量却鲜有讨论。本研究探讨了基于HMD的AR中的交互式叙事,涉及不同的用户界面及其对用户临场感、叙事参与度和反思的影响。受英国国家大屠杀中心与博物馆现有展览的启发,作者使用自然用户界面(NUI)和图形用户界面(GUI)这两种不同的交互方法开发了一个名为《AR之旅》的HoloLens叙事应用程序,并用于进行实证研究。从组间设计实验的结果可以看出,对于没有3D角色扮演游戏(RPG)经验的用户,NUI在营造临场感方面具有统计学上的显著优势,而对于有3D RPG经验的用户,GUI在营造临场感和提高叙事参与度方面更胜一筹。访谈结果表明,基于HMD的AR中的整体叙事体验是可以接受的,且分支叙事设计很有吸引力。然而,HoloLens硬件问题以及虚拟与现实的不匹配对用户体验产生了不利影响。根据定性结果提出了设计指南。

补充信息

在线版本包含可在10.1007/s11042-021-11723-0获取的补充材料。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7f9b/8717307/e9059e0e993d/11042_2021_11723_Fig1_HTML.jpg

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