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虚拟现实游戏及其对高龄人群眼手协调能力和注意力集中程度的影响与效果

Virtual Reality Gaming and Its Impact and Effectiveness in Improving Eye-Hand Coordination and Attention Concentration in the Oldest-Old Population.

作者信息

Grzywacz Żaneta, Jaśniewicz Justyna, Koziarska Anna, Borzucka Dorota, Majorczyk Edyta

机构信息

Faculty of Production Engineering and Logistics, Opole University of Technology, 76 Prószkowska St., 45-758 Opole, Poland.

Center of Education Applications of Mathematic, Opole University of Technology, 76 Prószkowska St., 45-758 Opole, Poland.

出版信息

J Clin Med. 2025 Jul 1;14(13):4651. doi: 10.3390/jcm14134651.

DOI:10.3390/jcm14134651
PMID:40649024
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC12251237/
Abstract

: The ageing process is associated with a decline in cognitive functions, including eye-hand coordination, attention concentration, and psychomotor reaction time. This study aimed to assess the effectiveness of virtual reality-based therapy in enhancing cognitive functions in seniors. : This study was conducted on 38 cases (29 women and 9 men) with a mean age of 87.2 years, who were divided into two groups: a VR group (with a 4-week, three-time-week training program using the game "") and a control group (with a standard 4-week exercise program). Assessments of eye-hand coordination and attentional concentration were conducted at the beginning (T) and the end (T) of the training. : Analysis of eye-hand coordination and attentional concentration showed significant improvement in both groups (T vs. T: = 0.0002 for the intervention group and = 0.007 for the control group). However, the effect in the VR group was almost three times greater than in the control group (1.689 vs. 0.615 in D effect). Moreover, in the VR group, an analysis of "good cuts" indicated improvements in both parameters after 4 weeks of VR training. The percentage of correctly received stimuli increased significantly across sessions ( < 0.00001). Furthermore, 84.3% of participants experienced a twofold improvement in performance over the 12 VR sessions (42% vs. 80% accuracy in successful hits). The distribution of results also suggests a positive subjective impact of VR therapy in maintaining mental activity. : The findings indicate that VR-related training can support elderly individuals in recovering cognitive function, potentially enhancing their independence and life quality.

摘要

衰老过程与认知功能下降有关,包括手眼协调、注意力集中和精神运动反应时间。本研究旨在评估基于虚拟现实的疗法对提高老年人认知功能的有效性。本研究对38例(29名女性和9名男性)平均年龄为87.2岁的患者进行,将其分为两组:虚拟现实组(进行为期4周、每周三次的使用游戏“”的训练计划)和对照组(进行标准的为期4周的锻炼计划)。在训练开始时(T0)和结束时(T1)对手眼协调和注意力集中进行评估。手眼协调和注意力集中分析显示两组均有显著改善(T0与T1比较:干预组p = 0.0002,对照组p = 0.007)。然而,虚拟现实组的效果几乎是对照组的三倍(效应量分别为1.689和0.615)。此外,在虚拟现实组中,对“良好切割”的分析表明,经过4周的虚拟现实训练后,两个参数均有改善。各训练阶段正确接收刺激的百分比显著增加(p < 0.00001)。此外,84.3%的参与者在12次虚拟现实训练中表现提高了两倍(成功命中的准确率从42%提高到80%)。结果分布还表明虚拟现实疗法对维持心理活动有积极的主观影响。研究结果表明,与虚拟现实相关的训练可以帮助老年人恢复认知功能,可能提高他们的独立性和生活质量。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c859/12251237/4f61121180b7/jcm-14-04651-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c859/12251237/416be07b7ed8/jcm-14-04651-g001.jpg
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https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c859/12251237/b5a728bd1694/jcm-14-04651-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c859/12251237/4f61121180b7/jcm-14-04651-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c859/12251237/416be07b7ed8/jcm-14-04651-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c859/12251237/247f9ddf2ce1/jcm-14-04651-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c859/12251237/b8dd9729c875/jcm-14-04651-g003.jpg
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本文引用的文献

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