Siani Alessandro, Marley Sarah Anne
School of Biological Sciences, University of Portsmouth, King Henry Building, King Henry 1st Street, PO1 2DY Portsmouth, UK.
Health Technol (Berl). 2021;11(2):425-435. doi: 10.1007/s12553-021-00528-8. Epub 2021 Feb 14.
The Covid-19 pandemic has brought about significant changes to most aspects of our lives. As a result of the quarantine enforced by governments and authorities worldwide, people had to suddenly adapt their daily routines, including work, study, diet, leisure and fitness activities to the new circumstances. A growing body of research indicates that the engagement with virtual reality (VR) activities can have a positive impact on users' mental and physical wellbeing. This study aims to evaluate the impact of VR activities on users under lockdown due to the Covid-19 pandemic. An online survey was carried out to investigate the recreational use of VR during the lockdown period and to gather users' opinions on its impact on their physical and mental health. Non-parametric tests were used to evaluate the statistical significance of the responses provided by the 646 participants. The results of the survey show that VR use has significantly increased during the lockdown period for most participants, who expressed overwhelmingly positive opinions on the impact of VR activities on their mental and physical wellbeing. Strikingly, self-reported intensity of physical activity was considerably more strenuous in VR users than in console users. Given the current uncertainty as to the duration and course of the pandemic, as well as the possibility of intermittent lockdown in the upcoming years, the outcomes of this study could have a significant impact towards the development and deployment of VR-based strategies aimed at helping the population cope with prolonged social distancing, with particular regards to vulnerable individuals.
新冠疫情给我们生活的方方面面带来了重大变化。由于全球各国政府和当局实施隔离措施,人们不得不突然调整日常生活,包括工作、学习、饮食、休闲和健身活动,以适应新情况。越来越多的研究表明,参与虚拟现实(VR)活动对用户的身心健康有积极影响。本研究旨在评估新冠疫情封锁期间VR活动对用户的影响。开展了一项在线调查,以调查封锁期间VR的娱乐使用情况,并收集用户对其对身心健康影响的看法。使用非参数检验来评估646名参与者提供的回复的统计显著性。调查结果显示,在封锁期间,大多数参与者的VR使用显著增加,他们对VR活动对其身心健康的影响表达了压倒性的积极看法。令人惊讶的是,自我报告的体育活动强度在VR用户中比在游戏机用户中要大得多。鉴于目前疫情持续时间和发展进程的不确定性,以及未来几年可能会间歇性封锁,本研究的结果可能会对旨在帮助人们应对长期社交距离的基于VR的策略的开发和部署产生重大影响,特别是对于弱势群体。