Holenko Dlab Martina, Hoic-Bozic Natasa
Department of Informatics, University of Rijeka, Radmile Matejcic 2, Rijeka, Croatia.
Educ Inf Technol (Dordr). 2021;26(4):4433-4456. doi: 10.1007/s10639-021-10471-w. Epub 2021 Mar 4.
A European initiative CODING4GIRLS (C4G) promotes the acquisition of programming skills through a game development process with the aim of preparing young learners, especially girls, to enter computer science careers and raising awareness of the relationship between ICT and the real world. Using the C4G game development-based learning methodology, students develop serious games for which they need to learn specific programming concepts. This paper presents the results of a study with a mixed-gender group of both boys and girls ( = 773) carried out with the aim of examining the effectiveness of the C4G development-based learning approach in lower secondary education in Croatia. In-service and pre-service teachers organized learning activities for students based on the C4G learning scenarios, which include the development of games in the programming language Snap! with topics that are interesting for both boys and girls and which involve solving real-world problems. The results showed that students accepted the C4G methodology and were motivated to learn how to program by developing games for solving real-world problems. Teachers and experts consider this approach as a relevant and effective method for achieving learning objectives related to programming, applicable and suitable for lower secondary students (11-15 year olds).
一项名为“女孩编程”(C4G)的欧洲倡议通过游戏开发过程来促进编程技能的习得,旨在让年轻学习者,尤其是女孩,为从事计算机科学职业做好准备,并提高人们对信息通信技术与现实世界之间关系的认识。使用基于C4G游戏开发的学习方法,学生开发严肃游戏,为此他们需要学习特定的编程概念。本文展示了一项针对克罗地亚初中阶段男女混合群体(n = 773)开展的研究结果,该研究旨在检验基于C4G开发的学习方法在克罗地亚初中教育中的有效性。在职教师和职前教师根据C4G学习场景为学生组织学习活动,这些场景包括使用编程语言Snap!开发游戏,主题对男孩和女孩都有吸引力,且涉及解决现实世界问题。结果表明,学生接受了C4G方法,并通过开发解决现实世界问题的游戏而有动力学习编程。教师和专家认为这种方法是实现与编程相关学习目标的一种切实有效的方法,适用于初中学生(11至15岁)。