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双向脑机接口与基于扩展现实的干预措施的技术集成方法

Technology Integration Methods for Bi-directional Brain-computer Interfaces and XR-based Interventions.

作者信息

Landin Kei, Benjaber Moaad, Jamshed Fawad, Stagg Charlotte, Denison Timothy

机构信息

MRC Brain Network Dynamics Unit, University of Oxford, Oxford, UK.

Wellcome Centre for Integrative Neuroimaging, University of Oxford, Oxford, UK.

出版信息

Conf Proc IEEE Int Conf Syst Man Cybern. 2020 Oct 11;2020:3695-3701. doi: 10.1109/SMC42975.2020.9282993. Epub 2020 Dec 14.

Abstract

Brain stimulation therapies have been established as effective treatments for Parkinson's disease, essential tremor, and epilepsy, as well as having high diagnostic and therapeutic potential in a wide range of neurological and psychiatric conditions. Novel interventions such as extended reality (XR), video games and exergames that can improve physiological and cognitive functioning are also emerging as targets for therapeutic and rehabilitative treatments. Previous studies have proposed specific applications involving non-invasive brain stimulation (NIBS) and virtual environments, but to date these have been uni-directional and restricted to specific applications or proprietary hardware. Here, we describe technology integration methods that enable invasive and non-invasive brain stimulation devices to interface with a cross-platform game engine and development platform for creating bi-directional brain-computer interfaces (BCI) and XR-based interventions. Furthermore, we present a highly-modifiable software framework and methods for integrating deep brain stimulation (DBS) in 2D, 3D, virtual and mixed reality applications, as well as extensible applications for BCI integration in wireless systems. The source code and integrated brain stimulation applications are available online at https://github.com/oxfordbioelectronics/brain-stim-game.

摘要

脑刺激疗法已被确立为治疗帕金森病、特发性震颤和癫痫的有效方法,并且在广泛的神经和精神疾病中具有很高的诊断和治疗潜力。诸如扩展现实(XR)、电子游戏和健身游戏等能够改善生理和认知功能的新型干预措施,也正在成为治疗和康复治疗的目标。先前的研究已经提出了涉及非侵入性脑刺激(NIBS)和虚拟环境的具体应用,但迄今为止,这些应用都是单向的,并且局限于特定应用或专有硬件。在这里,我们描述了一些技术集成方法,这些方法能够使侵入性和非侵入性脑刺激设备与跨平台游戏引擎和开发平台进行对接,以创建双向脑机接口(BCI)和基于XR的干预措施。此外,我们还展示了一个高度可修改的软件框架以及将深部脑刺激(DBS)集成到二维、三维、虚拟和混合现实应用中的方法,以及用于在无线系统中集成BCI的可扩展应用。源代码和集成的脑刺激应用可在https://github.com/oxfordbioelectronics/brain-stim-game上在线获取。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/006f/7116886/6f263c23ac7c/EMS117411-f001.jpg

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