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一种基于骨骼的方法,用于分析观看动画角色时的眼球运动行为。

A skeleton-based approach to analyzing oculomotor behavior when viewing animated characters.

作者信息

Le Naour Thibaut, Bresciani Jean-Pierre

机构信息

University of Fribourg, Switzerland.

出版信息

J Eye Mov Res. 2017 Dec 18;10(5). doi: 10.16910/jemr.10.5.7.

Abstract

Knowing what people look at and understanding how they analyze the dynamic gestures of their peers is an exciting challenge. In this context, we propose a new approach to quantifying and visualizing the oculomotor behavior of viewers watching the movements of animated characters in dynamic sequences. Using this approach, we were able to illustrate, on a 'heat mesh', the gaze distribution of one or several viewers, i.e., the time spent on each part of the body, and to visualize viewers' timelines, which are linked to the heat mesh. Our approach notably provides an 'intuitive' overview combining the spatial and temporal characteristics of the gaze pattern, thereby constituting an efficient tool for quickly comparing the oculomotor behaviors of different viewers. The functionalities of our system are illustrated through two use case experiments with 2D and 3D animated media sources, respectively.

摘要

了解人们在看什么,并理解他们如何分析同伴的动态手势,是一项令人兴奋的挑战。在此背景下,我们提出了一种新方法,用于量化和可视化观看动态序列中动画角色动作的观众的眼动行为。使用这种方法,我们能够在“热网格”上展示一个或多个观众的注视分布,即花费在身体各部位的时间,并可视化与热网格相关联的观众时间线。我们的方法尤其提供了一种结合注视模式的空间和时间特征的“直观”概述,从而构成了一个用于快速比较不同观众眼动行为的有效工具。我们通过分别使用二维和三维动画媒体源的两个用例实验,展示了我们系统的功能。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/237e/7140781/6af9b22498c3/jemr-10-05-g-figure-01.jpg

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