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开发游戏化、交互式、低成本、灵活的虚拟微生物实验室,以在大流行教学期间促进高阶思维。

Development of Gamified, Interactive, Low-Cost, Flexible Virtual Microbiology Labs That Promote Higher-Order Thinking during Pandemic Instruction.

作者信息

Dustman Wendy A, King-Keller Sharon, Marquez Rolando J

机构信息

School of Science of Technology (Biology), Georgia Gwinnett College, Lawrenceville, GA 30043.

Center for Teaching Excellence, Georgia Gwinnett College, Lawrenceville, GA 30043.

出版信息

J Microbiol Biol Educ. 2021 Mar 31;22(1). doi: 10.1128/jmbe.v22i1.2439. eCollection 2021.

Abstract

The COVID-19 pandemic radically and without warning changed the laboratory learning environment for students and instructors. Students were faced with having to be receptive to new learning methods; instructors scrambled to devise innovative ways of providing a realistic lab experience for students. The demand for creative online teaching strategies and the expansion of gamified training platforms created an opportunity for the development of new and interactive lab experiences. Current online labs offer some elements of a "real" lab experience, but a system that incorporates all the tools needed to create a realistic, immersive lab environment has yet to be developed. This study examines using different gamification elements implemented in a PowerPoint-based platform. There was no cost associated with the virtual lab and it could be easily downloaded, increasing accessibility. In true gaming style, a student could "play" without restriction, without the limitations that accompany wet labs. Students were challenged with various scenarios throughout the lab, making choices and receiving feedback through the process. These features positively impacted student outcomes and improved engagement, as expressed in end-of-course evaluations. The implementation also stressed the need for further development of embedded assessments, competitive and interactive opportunities for students, and access to detailed learning analytics for instructors.

摘要

新冠疫情毫无预警地彻底改变了学生和教师的实验室学习环境。学生们不得不接受新的学习方法;教师们则匆忙想出创新方法,为学生提供逼真的实验室体验。对创造性在线教学策略的需求以及游戏化培训平台的扩展,为开发新的互动式实验室体验创造了机会。当前的在线实验室提供了一些“真实”实验室体验的元素,但一个整合创建逼真、沉浸式实验室环境所需所有工具的系统尚未开发出来。本研究探讨了在基于PowerPoint 的平台中使用不同的游戏化元素。虚拟实验室无需成本,且易于下载,从而提高了可及性。采用真正的游戏方式,学生可以不受限制地“玩”,没有湿实验室所伴随的局限性。在整个实验过程中,学生会面临各种场景挑战,做出选择并在此过程中获得反馈。正如课程结束时的评估所示,这些特点对学生的学习成果产生了积极影响,并提高了参与度。该实施过程还强调了进一步开发嵌入式评估、为学生提供竞争和互动机会以及为教师提供详细学习分析的必要性。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d313/8046662/f35b931982c9/jmbe-22-53f1.jpg

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