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Gaming Your Mental Health: A Narrative Review on Mitigating Symptoms of Depression and Anxiety Using Commercial Video Games.利用游戏改善心理健康:关于使用商业电子游戏减轻抑郁和焦虑症状的叙述性综述。
JMIR Serious Games. 2021 Jun 16;9(2):e26575. doi: 10.2196/26575.
2
Superimposed Skilled Performance in a Virtual Mirror Improves Motor Performance and Cognitive Representation of a Full Body Motor Action.虚拟镜像中的叠加技能表现可改善全身运动动作的运动表现和认知表征。
Front Robot AI. 2019 Jun 21;6:43. doi: 10.3389/frobt.2019.00043. eCollection 2019.
3
Converging Evidence Supporting the Cognitive Link between Exercise and Esport Performance: A Dual Systematic Review.支持运动与电子竞技表现之间认知联系的汇聚证据:一项双系统综述
Brain Sci. 2020 Nov 15;10(11):859. doi: 10.3390/brainsci10110859.
4
Linking Esports to health risks and benefits: Current knowledge and future research needs.将电子竞技与健康风险和益处联系起来:当前认知与未来研究需求。
J Sport Health Sci. 2020 Dec;9(6):485-488. doi: 10.1016/j.jshs.2020.04.006. Epub 2020 Apr 17.
5
Video gaming and working memory: a large-scale cross-sectional correlative study.电子游戏与工作记忆:一项大规模横断面相关性研究。
Comput Human Behav. 2019 Aug;97:94-103. doi: 10.1016/j.chb.2019.03.005. Epub 2019 Mar 9.
6
Managing the health of the eSport athlete: an integrated health management model.管理电子竞技运动员的健康:一种综合健康管理模式。
BMJ Open Sport Exerc Med. 2019 Jan 10;5(1):e000467. doi: 10.1136/bmjsem-2018-000467. eCollection 2019.
7
eSports: A new window on neurocognitive expertise?电子竞技:通往神经认知专业技能的新窗口?
Prog Brain Res. 2018;240:161-174. doi: 10.1016/bs.pbr.2018.09.006. Epub 2018 Oct 28.
8
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.动作视频游戏对感知、注意和认知技能影响的元分析。
Psychol Bull. 2018 Jan;144(1):77-110. doi: 10.1037/bul0000130. Epub 2017 Nov 27.
9
Virtual Environmental Enrichment through Video Games Improves Hippocampal-Associated Memory.通过电子游戏进行虚拟环境丰富可改善海马体相关记忆。
J Neurosci. 2015 Dec 9;35(49):16116-25. doi: 10.1523/JNEUROSCI.2580-15.2015.
10
Enhancing cognition with video games: a multiple game training study.用视频游戏增强认知能力:一项多游戏训练研究。
PLoS One. 2013;8(3):e58546. doi: 10.1371/journal.pone.0058546. Epub 2013 Mar 13.

Editorial: Progress in Computer Gaming and Esports: Neurocognitive and Motor Perspectives.

作者信息

Toth Adam J, Frank Cornelia, Putrino David, Campbell Mark J

机构信息

Department of Physical Education and Sport Sciences, Faculty of Education and Health Sciences, University of Limerick, Limerick, Ireland.

Lero, The Irish Software Research Centre, Limerick, Ireland.

出版信息

Front Psychol. 2021 Apr 22;12:686152. doi: 10.3389/fpsyg.2021.686152. eCollection 2021.

DOI:10.3389/fpsyg.2021.686152
PMID:33967930
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC8100197/
Abstract
摘要