Paulus Frank W, Hübler Karen, Mink Fabienne, Möhler Eva
Department of Child and Adolescent Psychiatry, Saarland University Hospital, Homburg, Germany.
Front Psychiatry. 2021 Jun 17;12:626387. doi: 10.3389/fpsyt.2021.626387. eCollection 2021.
The aim of this study was to evaluate the role of early Emotional Dysregulation (ED) at preschool age as a risk factor or predictor of later media use behavior and Gaming Disorder (GD) in school age. 80 patients (63.7% male; mean age = 4.2, SD = 1.23) who had attended a special outpatient program for preschoolers at measuring point time t1 were contacted at measuring point time t2 (mean age = 9.2, SD = 2.03). At t1, the comprehensive clinical assessment comprised Child Behavior Checklist-Dysregulation Profile (CBCL-DP). At t2, parents completed a questionnaire on their children's media availability, usage times, and GD. ED predicts a more intense use of digital media in the future. The daily average screen-use time at t2 varies significantly between the groups (148 min for children with ED at t1 and 85 min for children without ED at t1). The intensity of media use can be considered a significant predictor for the presence of a GD in dimensional assessment. When GD is classified categorically, according to the DSM-5 criteria, there is no significant correlation between ED and later GD diagnosis, neither between screen-use time and GD diagnosis. However, at dimensional level, preschool children with ED show significantly higher GD symptom scores at 9 years of age. ED at preschool age is strongly associated with time spent video gaming and GD symptoms 5 years later. Our results strongly indicate that emotion dysregulation in preschool children is a risk factor for later problematic video game playing behavior. This strengthens the concept of ED in the etiology of media use and provides potential targets for early GD prevention.
本研究的目的是评估学龄前早期情绪失调(ED)作为学龄期后期媒体使用行为和游戏障碍(GD)的风险因素或预测指标的作用。在测量时间点t1参加过学龄前儿童特殊门诊项目的80名患者(男性占63.7%;平均年龄 = 4.2,标准差 = 1.23)在测量时间点t2(平均年龄 = 9.2,标准差 = 2.03)时被联系。在t1时,综合临床评估包括儿童行为检查表 - 失调概况(CBCL - DP)。在t2时,家长完成了一份关于其子女媒体可得性、使用时间和游戏障碍的问卷。情绪失调可预测未来对数字媒体的更强烈使用。t2时两组的每日平均屏幕使用时间差异显著(t1时有情绪失调的儿童为148分钟,t1时无情绪失调的儿童为85分钟)。在维度评估中,媒体使用强度可被视为游戏障碍存在的一个重要预测指标。根据《精神疾病诊断与统计手册》第5版标准对游戏障碍进行分类时,情绪失调与后期游戏障碍诊断之间、屏幕使用时间与游戏障碍诊断之间均无显著相关性。然而,在维度层面,有情绪失调的学龄前儿童在9岁时游戏障碍症状得分显著更高。学龄前的情绪失调与5年后的视频游戏时长和游戏障碍症状密切相关。我们的结果有力地表明,学龄前儿童的情绪失调是后期出现问题视频游戏行为的一个风险因素。这强化了情绪失调在媒体使用病因学中的概念,并为早期游戏障碍预防提供了潜在靶点。