Davis Rebecca
Kirkhof College of Nursing, Grand Valley State University, Grand Rapids, MI, United States.
Front Aging Neurosci. 2021 Jun 28;13:607219. doi: 10.3389/fnagi.2021.607219. eCollection 2021.
To examine the feasibility of using large scale spatial, self-mobile, virtual reality, and eye tracking in older adults with and without Alzheimer's disease (AD). Older adults with early stage AD ( = 38) and a control group without AD ( = 50) were asked to find their way in a large, projected VR simulation of a retirement community repeatedly over 10 trials for each of 2 days, while wearing eye tracking glasses. Feasibility measures, including tolerance, side effects, and ability to complete the VR and eye tracking were collected. This study reports the analysis of the feasibility data for the VR and eye tracking and comparison of findings between the groups. Over 80% of the subjects were able to complete the VR portion of the study. Only four subjects, all in the AD group, could not use the joystick and were excluded. Withdrawal rate (18%) was similar between the groups [ = 2.82, = 88, = 0.245] with most withdrawals occurring after the fourth trial. Simulation sickness was not significantly different between the groups. Only 60% of the subjects had completed eye tracking videos; more subjects in the AD group had complete eye tracking videos than the control group; = 7.411, = 88, = 0.006. Eye tracking incompletion was primarily due to inability to calibration issues. Virtual reality testing and eye tracking can be used in older adults with and without AD in a large-scale way-finding task, but that there are some limitations.
为了研究在患有和未患有阿尔茨海默病(AD)的老年人中使用大规模空间、自主移动、虚拟现实和眼动追踪技术的可行性。患有早期AD的老年人(n = 38)和无AD的对照组(n = 50)被要求在一个大型的、投影的退休社区虚拟现实模拟环境中反复寻找出路,在两天中的每一天各进行10次试验,同时佩戴眼动追踪眼镜。收集了包括耐受性、副作用以及完成虚拟现实和眼动追踪的能力等可行性指标。本研究报告了对虚拟现实和眼动追踪可行性数据的分析以及两组结果的比较。超过80%的受试者能够完成研究中的虚拟现实部分。只有四名受试者(均在AD组)无法使用操纵杆,被排除在外。两组的退出率(18%)相似[χ² = 2.82,df = 1,p = 0.245],大多数退出发生在第四次试验之后。两组之间的模拟晕动症没有显著差异。只有60%的受试者完成了眼动追踪视频;AD组完成眼动追踪视频的受试者比对照组多;χ² = 7.411,df = 1,p = 0.006。眼动追踪未完成主要是由于校准问题。虚拟现实测试和眼动追踪可用于患有和未患有AD的老年人的大规模寻路任务,但存在一些局限性。