Struk Andriy A, Scholer Abigail A, Danckert James
Department of Psychology, University of Waterloo, Waterloo, ON, Canada.
Front Psychol. 2021 Jul 9;12:687623. doi: 10.3389/fpsyg.2021.687623. eCollection 2021.
Conditions of low and high perceived control often lead to boredom, albeit for different reasons. Whereas, high perceived control may be experienced as boring because the situation lacks challenge, low perceived control may be experienced as boring because the situation precludes effective engagement. In two experiments we test this proposed quadratic relationship. In the first experiment we had participants play different versions of the children's game "rock-paper-scissors" in which they arbitrarily won (intended to maximize feelings of control) or lost (to induce feelings of low control). Despite having only dichotomous conditions, participants reported experiencing a broad range of levels of perceived control. Consistent with our predictions, boredom was highest at low and high levels of perceived control (i.e., a quadratic relation between perceived control and felt boredom). Experiment 2 tested the notion that the mere prospect of gaining control may mitigate boredom. Participants given to believe (erroneously) that they could gain control over the game of rock, paper, scissors were less bored than those who believed there was no possibility of winning at greater than chance levels. This suggests that beliefs concerning prospective control, rather than a given level of perceived control , may predict engagement and boredom.
低和高感知控制的情况往往会导致无聊,尽管原因不同。高感知控制可能会让人觉得无聊,因为这种情况缺乏挑战性,而低感知控制可能会让人觉得无聊,因为这种情况排除了有效的参与。在两个实验中,我们测试了这种提出的二次关系。在第一个实验中,我们让参与者玩不同版本的儿童游戏“石头剪刀布”,在游戏中他们要么随意获胜(旨在最大化控制感),要么失败(以引发低控制感)。尽管只有二分条件,但参与者报告体验到了广泛的感知控制水平。与我们的预测一致,无聊感在低和高感知控制水平时最高(即感知控制和感受到的无聊之间存在二次关系)。实验2测试了获得控制的单纯前景可能减轻无聊感的观点。那些被误导相信自己可以控制石头剪刀布游戏的参与者比那些认为没有超过随机水平获胜可能性的参与者更不容易感到无聊。这表明,关于预期控制的信念,而非给定的感知控制水平,可能预测参与度和无聊感。