• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

基于《精神障碍诊断与统计手册(第五版)》中文本验证互联网游戏障碍症状检查表在青少年中的适用性。

Validation of the Internet Gaming Disorder Symptoms Checklist Based on the Fifth Edition of the Diagnostic and Statistical Manual of Mental Disorders in Chinese Adolescents.

机构信息

Centre for Health Behaviours Research, Jockey Club School of Public Health and Primary Care, Faculty of Medicine, The Chinese University of Hong Kong, Hong Kong, China.

The Chinese University of Hong Kong Shenzhen Research Institute, Shenzhen, China.

出版信息

Child Psychiatry Hum Dev. 2023 Feb;54(1):26-33. doi: 10.1007/s10578-021-01213-7. Epub 2021 Aug 2.

DOI:10.1007/s10578-021-01213-7
PMID:34338962
Abstract

This study aims to develop and validate a checklist for IGD symptoms of Chinese adolescents based on the fifth edition of the diagnostic and statistical manual of mental disorders (DISCA). We recruited 2144 secondary school students who reported that they had played Internet games in the past 12 months in two large cities of China. The 9 item of DISCA were all significantly and positively correlated and the scale reliability was satisfactory. The unidimensional structure of the scale was confirmed by Confirmatory Factor Analysis (CFA), χ/df = 246.18/27, CFI = .95, RMSEA = .06. Measurement invariance across gender and city groups was confirmed by Multiple-group CFA. Criterion validity was demonstrated by the significant positive associations between DISCA score and self-identified IGD, loss of control regarding time spent on Internet gaming, time spent on playing Internet games, depression, and suicidal ideation. DISCA is a brief, reliable, and validated assessment to measure adolescent IGD.

摘要

本研究旨在基于《精神障碍诊断与统计手册》第五版(DISCA),为中国青少年的互联网游戏障碍症状开发和验证一个检查表。我们招募了 2144 名在过去 12 个月中报告曾玩过网络游戏的中学生,来自中国的两个大城市。DISCA 的 9 个项目均与总分呈显著正相关,且量表信度令人满意。验证性因子分析(CFA)证实了量表的单维结构,χ/df = 246.18/27,CFI = 0.95,RMSEA = 0.06。多组 CFA 证实了性别和城市组间的测量不变性。DISCA 评分与自我认同的互联网游戏障碍、对上网游戏时间的失控感、上网游戏时间、抑郁和自杀意念之间存在显著正相关,证明了其效标效度。DISCA 是一种简短、可靠和有效的评估工具,用于测量青少年的互联网游戏障碍。

相似文献

1
Validation of the Internet Gaming Disorder Symptoms Checklist Based on the Fifth Edition of the Diagnostic and Statistical Manual of Mental Disorders in Chinese Adolescents.基于《精神障碍诊断与统计手册(第五版)》中文本验证互联网游戏障碍症状检查表在青少年中的适用性。
Child Psychiatry Hum Dev. 2023 Feb;54(1):26-33. doi: 10.1007/s10578-021-01213-7. Epub 2021 Aug 2.
2
Validation of the Arabic Version of the Internet Gaming Disorder-20 Test.验证阿拉伯语版的互联网游戏障碍 20 项测试。
Cyberpsychol Behav Soc Netw. 2017 Apr;20(4):268-272. doi: 10.1089/cyber.2016.0493. Epub 2017 Feb 21.
3
Psychometric validation of the Internet Gaming Disorder-20 Test among Chinese middle school and university students.中文网络游戏障碍 20 项测试在我国中学生和大学生群体中的心理测量学验证。
J Behav Addict. 2019 Jun 1;8(2):295-305. doi: 10.1556/2006.8.2019.18. Epub 2019 May 23.
4
Psychometric properties of the Chinese Internet Gaming Disorder Scale.中文互联网游戏障碍量表的心理测量特性。
Addict Behav. 2017 Nov;74:20-26. doi: 10.1016/j.addbeh.2017.05.031. Epub 2017 May 25.
5
Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and evaluation of the nine DSM-5 Internet Gaming Disorder criteria.十项网络成瘾测试(IGDT - 10)的验证及对九项《精神疾病诊断与统计手册》第五版(DSM - 5)网络成瘾标准的评估。
Addict Behav. 2017 Jan;64:253-260. doi: 10.1016/j.addbeh.2015.11.005. Epub 2015 Nov 26.
6
Psychometric validation of the Turkish nine-item Internet Gaming Disorder Scale-Short Form (IGDS9-SF).土耳其九项网络游戏障碍量表短式版(IGDS9-SF)的心理计量学验证。
Psychiatry Res. 2018 Jul;265:349-354. doi: 10.1016/j.psychres.2018.05.002. Epub 2018 May 4.
7
Psychometric validation of the Persian nine-item Internet Gaming Disorder Scale - Short Form: Does gender and hours spent online gaming affect the interpretations of item descriptions?波斯文版九项网络成瘾障碍量表简版的心理测量学验证:性别和在线游戏时长会影响项目描述的解读吗?
J Behav Addict. 2017 Jun 1;6(2):256-263. doi: 10.1556/2006.6.2017.025. Epub 2017 Jun 2.
8
The Development of a Screening Tool for Chinese Disordered Gamers: The Chinese Internet Gaming Disorder Checklist (C-IGDC).中文游戏障碍筛查工具的开发:中文互联网游戏障碍检查表(C-IGDC)。
Int J Environ Res Public Health. 2020 May 14;17(10):3412. doi: 10.3390/ijerph17103412.
9
Accordance of Adolescent and Parental Ratings of Internet Gaming Disorder and Their Associations with Psychosocial Aspects.青少年和父母对网络游戏障碍的评定一致性及其与心理社会方面的关系。
Cyberpsychol Behav Soc Netw. 2019 Apr;22(4):264-270. doi: 10.1089/cyber.2018.0456. Epub 2019 Feb 25.
10
A comprehensive measure assessing different types of problematic use of the internet among Chinese adolescents: The Assessment of Criteria for Specific Internet-use Disorders (ACSID-11).一种全面评估中国青少年不同类型互联网问题使用的测量方法:特定互联网使用障碍评估标准(ACSID-11)。
Compr Psychiatry. 2024 Oct;134:152517. doi: 10.1016/j.comppsych.2024.152517. Epub 2024 Jul 8.

引用本文的文献

1
The roles of binge gaming in social, academic and mental health outcomes and gender differences: A school-based survey in Hong Kong.沉迷游戏对社交、学业及心理健康的影响及性别差异:香港一项基于学校的调查
PLoS One. 2025 Aug 13;20(8):e0327365. doi: 10.1371/journal.pone.0327365. eCollection 2025.
2
DSCnet: detection of drug and alcohol addiction mechanisms based on multi-angle feature learning from the hybrid representation of EEG.DSCnet:基于脑电图混合表征的多角度特征学习检测药物和酒精成瘾机制
Front Neurosci. 2025 Jun 18;19:1607248. doi: 10.3389/fnins.2025.1607248. eCollection 2025.
3
School Climate and School Identification as Determinants of Internet Gaming Disorder Among Chinese Adolescent Internet Gamers: Cross-Sectional Mediation Study.
学校氛围与学校认同感作为中国青少年网络游戏玩家网络成瘾障碍的决定因素:横断面中介研究
JMIR Serious Games. 2024 Nov 12;12:e50418. doi: 10.2196/50418.
4
Cognitive Mechanisms Between Psychosocial Resources and the Behavioral Intention of Professional Help-Seeking for Internet Gaming Disorder Among Chinese Adolescent Gamers: Cross-Sectional Mediation Study.认知机制在心理社会资源与中国青少年网络游戏障碍者专业求助行为意向之间的作用:横断面中介研究。
JMIR Public Health Surveill. 2024 Nov 14;10:e52478. doi: 10.2196/52478.
5
Association Between Internet Gaming Disorder and Suicidal Ideation Mediated by Psychosocial Resources and Psychosocial Problems Among Adolescent Internet Gamers in China: Cross-Sectional Study.中国青少年网络游戏玩家中,网络成瘾障碍与自杀意念之间的关联:由心理社会资源和心理社会问题介导的横断面研究
JMIR Serious Games. 2024 Sep 19;12:e48439. doi: 10.2196/48439.
6
Relationships of internet gaming engagement, history, and maladaptive cognitions and adolescent internet gaming disorder: A cross-sectional study.网络游戏参与度、历史和适应不良认知与青少年网络游戏障碍的关系:一项横断面研究。
PLoS One. 2023 Sep 8;18(9):e0290955. doi: 10.1371/journal.pone.0290955. eCollection 2023.
7
Relationships between psychological flexibility and internet gaming disorder among adolescents: Mediation effects of depression and maladaptive cognitions.青少年心理灵活性与网络游戏障碍的关系:抑郁和不良认知的中介作用。
PLoS One. 2023 Feb 3;18(2):e0281269. doi: 10.1371/journal.pone.0281269. eCollection 2023.
8
Relationships Between Job Stress, Psychological Adaptation and Internet Gaming Disorder Among Migrant Factory Workers in China: The Mediation Role of Negative Affective States.中国农民工的工作压力、心理适应与网络游戏障碍之间的关系:消极情绪状态的中介作用
Front Psychol. 2022 Mar 22;13:837996. doi: 10.3389/fpsyg.2022.837996. eCollection 2022.
9
Symptoms of internet gaming disorder among male college students in Nanchong, China.中国南充市男大学生网络成瘾症状。
BMC Psychiatry. 2022 Feb 22;22(1):142. doi: 10.1186/s12888-022-03778-6.