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基于《精神障碍诊断与统计手册(第五版)》中文本验证互联网游戏障碍症状检查表在青少年中的适用性。

Validation of the Internet Gaming Disorder Symptoms Checklist Based on the Fifth Edition of the Diagnostic and Statistical Manual of Mental Disorders in Chinese Adolescents.

机构信息

Centre for Health Behaviours Research, Jockey Club School of Public Health and Primary Care, Faculty of Medicine, The Chinese University of Hong Kong, Hong Kong, China.

The Chinese University of Hong Kong Shenzhen Research Institute, Shenzhen, China.

出版信息

Child Psychiatry Hum Dev. 2023 Feb;54(1):26-33. doi: 10.1007/s10578-021-01213-7. Epub 2021 Aug 2.


DOI:10.1007/s10578-021-01213-7
PMID:34338962
Abstract

This study aims to develop and validate a checklist for IGD symptoms of Chinese adolescents based on the fifth edition of the diagnostic and statistical manual of mental disorders (DISCA). We recruited 2144 secondary school students who reported that they had played Internet games in the past 12 months in two large cities of China. The 9 item of DISCA were all significantly and positively correlated and the scale reliability was satisfactory. The unidimensional structure of the scale was confirmed by Confirmatory Factor Analysis (CFA), χ/df = 246.18/27, CFI = .95, RMSEA = .06. Measurement invariance across gender and city groups was confirmed by Multiple-group CFA. Criterion validity was demonstrated by the significant positive associations between DISCA score and self-identified IGD, loss of control regarding time spent on Internet gaming, time spent on playing Internet games, depression, and suicidal ideation. DISCA is a brief, reliable, and validated assessment to measure adolescent IGD.

摘要

本研究旨在基于《精神障碍诊断与统计手册》第五版(DISCA),为中国青少年的互联网游戏障碍症状开发和验证一个检查表。我们招募了 2144 名在过去 12 个月中报告曾玩过网络游戏的中学生,来自中国的两个大城市。DISCA 的 9 个项目均与总分呈显著正相关,且量表信度令人满意。验证性因子分析(CFA)证实了量表的单维结构,χ/df = 246.18/27,CFI = 0.95,RMSEA = 0.06。多组 CFA 证实了性别和城市组间的测量不变性。DISCA 评分与自我认同的互联网游戏障碍、对上网游戏时间的失控感、上网游戏时间、抑郁和自杀意念之间存在显著正相关,证明了其效标效度。DISCA 是一种简短、可靠和有效的评估工具,用于测量青少年的互联网游戏障碍。

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Validation of the Internet Gaming Disorder Symptoms Checklist Based on the Fifth Edition of the Diagnostic and Statistical Manual of Mental Disorders in Chinese Adolescents.

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引用本文的文献

[1]
The roles of binge gaming in social, academic and mental health outcomes and gender differences: A school-based survey in Hong Kong.

PLoS One. 2025-8-13

[2]
DSCnet: detection of drug and alcohol addiction mechanisms based on multi-angle feature learning from the hybrid representation of EEG.

Front Neurosci. 2025-6-18

[3]
School Climate and School Identification as Determinants of Internet Gaming Disorder Among Chinese Adolescent Internet Gamers: Cross-Sectional Mediation Study.

JMIR Serious Games. 2024-11-12

[4]
Cognitive Mechanisms Between Psychosocial Resources and the Behavioral Intention of Professional Help-Seeking for Internet Gaming Disorder Among Chinese Adolescent Gamers: Cross-Sectional Mediation Study.

JMIR Public Health Surveill. 2024-11-14

[5]
Association Between Internet Gaming Disorder and Suicidal Ideation Mediated by Psychosocial Resources and Psychosocial Problems Among Adolescent Internet Gamers in China: Cross-Sectional Study.

JMIR Serious Games. 2024-9-19

[6]
Relationships of internet gaming engagement, history, and maladaptive cognitions and adolescent internet gaming disorder: A cross-sectional study.

PLoS One. 2023

[7]
Relationships between psychological flexibility and internet gaming disorder among adolescents: Mediation effects of depression and maladaptive cognitions.

PLoS One. 2023

[8]
Relationships Between Job Stress, Psychological Adaptation and Internet Gaming Disorder Among Migrant Factory Workers in China: The Mediation Role of Negative Affective States.

Front Psychol. 2022-3-22

[9]
Symptoms of internet gaming disorder among male college students in Nanchong, China.

BMC Psychiatry. 2022-2-22

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