Ciber Fisiopatología Obesidad y Nutrición (CIBERObn), Instituto Salud Carlos III, Madrid, Spain.
Department of Psychobiology and Methodology, Autonomous University of Barcelona, Barcelona, Spain.
J Gambl Stud. 2022 Sep;38(3):941-965. doi: 10.1007/s10899-021-10079-2. Epub 2021 Oct 9.
The increasing presence of gaming disorder in recent years has led to major efforts to identify the specific predictors that have a high impact on the profile of people seeking treatment for this mental condition. The purpose of this study was to explore the network structure of the correlates of gaming disorder considering sociodemographic features and other clinical symptoms. Network analysis was applied to a sample of patients who met clinical criteria for gaming disorder (n = 117, of ages ranging from 15 to 70 yrs-old). Variables considered in the network included sex, age, socioeconomic position, global emotional distress, age of onset and duration of the gaming disorder, personality traits and the presence of other addictive behaviors (tobacco, alcohol and behavioral addictions). The central nodes in the network were global psychological distress, chronological age, and age of onset of gaming related problems. Linkage analysis also identified psychopathological status and age as the variables with the most valuable information in the model. The poorest relevance in the analysis was for the duration of gaming problems and socioeconomic levels. Modularity analysis grouped the nodes within four clusters. Identification of the variables with the highest centrality/linkage can be particularly useful for developing precise management plans to prevent and treat gaming disorder related problems.
近年来,游戏障碍的发病率不断上升,这促使人们大力研究具有高度影响的特定预测因子,以了解寻求治疗这种精神疾病的患者特征。本研究旨在探讨考虑人口统计学特征和其他临床症状的游戏障碍相关因素的网络结构。网络分析应用于符合游戏障碍临床标准的患者样本(n=117,年龄 15 至 70 岁)。网络中考虑的变量包括性别、年龄、社会经济地位、总体情绪困扰、发病年龄和游戏障碍持续时间、人格特质和其他成瘾行为(烟草、酒精和行为成瘾)。网络中的中心节点为总体心理困扰、年龄和游戏相关问题的发病年龄。连锁分析还确定了心理病理状态和年龄是模型中最有价值信息的变量。在分析中,游戏问题持续时间和社会经济水平的相关性最差。模块分析将节点分为四个聚类。确定具有最高中心度/连锁度的变量对于制定预防和治疗游戏障碍相关问题的精确管理计划特别有用。