Department of Psychiatry, Amsterdam UMC, Amsterdam, The Netherlands.
Amsterdam Public Health Research Institute, Amsterdam, The Netherlands.
Health Soc Care Community. 2022 Sep;30(5):e1794-e1804. doi: 10.1111/hsc.13608. Epub 2021 Oct 17.
The growing number of people living with dementia will result in increased costs of dementia worldwide. The e-Health intervention 'Exergaming' may improve health and quality of life of people with dementia, but the cost-effectiveness is unknown. We assessed the cost-effectiveness of exergaming compared to regular activities from a societal perspective in day-care centres (DCC) for people with dementia and their informal caregivers (IC) alongside a cluster randomised controlled trial. We included 112 dyads (person with dementia and IC) from 20 psychogeriatric DCCs (11 exergaming, 9 control) across the Netherlands. Exergaming consisted of interactive cycling at least twice a week for 6 months. Measurements were conducted at baseline (T0), after 3 (T1) and 6 (T2) months. Primary outcomes were minutes of physical activity, mobility of the participants with dementia (Short Physical Performances Battery, SPPB), and Quality-Adjusted Life-Years (QALYs) of participants with dementia and ICs. ICs filled out cost diaries to measure healthcare and informal care utilisation during the study. There were no statistically significant differences in outcomes or costs between the groups at the level of participants with dementia, the ICs or the dyad. With regard to QALYs and SPPB, the probability that exergaming is cost-effective compared to control was low for all possible willingness-to-pay (WTP) thresholds. However, for physical activity at WTP thresholds of 0, 50 and 250 Euros per additional minute of physical activity, the probability of cost-effectiveness is 0.46, 0.84 and 0.87, respectively. Exergaming in DCC was not cost-effective compared to usual activities. However, considering the small sample size and the large number of missing observations, findings should be interpreted with caution. Future studies with larger samples are recommended to obtain definitive answers on the cost-effectiveness of exergaming. This trial was registered in the Netherlands Trial Register (NTR5537/NL5420).
随着全球痴呆症患者人数的增加,痴呆症的全球成本将会增加。电子健康干预“运动游戏”可能会改善痴呆症患者的健康和生活质量,但成本效益尚不清楚。我们从社会角度评估了与常规活动相比,在日托中心(DCC)中针对痴呆症患者及其非专业照顾者(IC)的运动游戏的成本效益,同时进行了一项集群随机对照试验。我们纳入了来自荷兰 20 家精神老年科 DCC 的 112 对(1 名痴呆症患者和 1 名 IC)。运动游戏包括每周至少两次互动式骑车,持续 6 个月。在基线(T0)、3 个月(T1)和 6 个月(T2)时进行测量。主要结果是参与者的身体活动分钟数、痴呆症患者的活动能力(简短身体表现电池,SPPB)和痴呆症患者和 IC 的生活质量调整生命年(QALYs)。IC 填写了成本日记,以记录研究期间的医疗保健和非正式护理的使用情况。在参与者层面、IC 层面或对层面,两组之间的结果或成本均无统计学差异。就 QALYs 和 SPPB 而言,对于所有可能的意愿支付(WTP)阈值,运动游戏比对照更具成本效益的概率都较低。然而,对于 WTP 阈值为 0、50 和 250 欧元/分钟的额外身体活动而言,成本效益的概率分别为 0.46、0.84 和 0.87。与常规活动相比,DCC 中的运动游戏没有成本效益。然而,考虑到样本量较小且大量缺失观测值,发现结果应谨慎解释。建议开展具有更大样本量的未来研究,以确定运动游戏的成本效益。该试验已在荷兰试验登记处(NTR5537/NL5420)注册。