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《接触自然虚拟现实:一篇小型综述》

Access to Nature Virtual Reality: A Mini-Review.

作者信息

Li Hansen, Zhang Xing, Wang Hongying, Yang Zongqian, Liu Haowei, Cao Yang, Zhang Guodong

机构信息

Key Laboratory of Physical Fitness Evaluation and Motor Function Monitoring of General Administration of Sports of China, Institute of Sports Science, College of Physical Education, Southwest University, Chongqing, China.

Department of Basketball and Volleyball, Chengdu Sport University, Chengdu, China.

出版信息

Front Psychol. 2021 Oct 5;12:725288. doi: 10.3389/fpsyg.2021.725288. eCollection 2021.

DOI:10.3389/fpsyg.2021.725288
PMID:34675840
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC8523668/
Abstract

Nature exposure is known to promote physical and mental health. However, actual nature exposure may be difficult to achieve for the population of people with physical disabilities or chronic conditions. Therefore, many attempts have been made to duplicate nature exposure media devices, and virtual reality (VR) is deemed as a promising technology due to its advantage in creating a sense of immersion. Generally, current studies suggest that being exposed to virtual nature may contribute to psychological and physiological relaxation. Besides, some pieces of evidence indicate that virtual nature may improve attentional resources, cognitive performance, and pain experience. Although VR is deemed as an advanced media, insufficient evidence was found concerning the advantages of VR over traditional two-dimensional media when it comes to simulated nature exposure. On the other hand, computer-generated (CG) scenarios were found to be more beneficial than 360° videos, and mini-games may be useful in creating an interactive VR format for simulated nature exposure. Further research is needed because of the limited relevant studies.

摘要

众所周知,接触自然有助于身心健康。然而,对于身体残疾或患有慢性疾病的人群来说,实际接触自然可能难以实现。因此,人们进行了许多尝试来复制自然接触的媒体设备,虚拟现实(VR)因其在营造沉浸感方面的优势而被视为一种有前途的技术。一般来说,目前的研究表明,接触虚拟自然可能有助于心理和生理放松。此外,一些证据表明,虚拟自然可能会改善注意力资源、认知表现和疼痛体验。尽管VR被视为一种先进的媒体,但在模拟自然接触方面,关于VR优于传统二维媒体的优势,证据不足。另一方面,人们发现计算机生成(CG)场景比360°视频更有益,小游戏可能有助于创建用于模拟自然接触的交互式VR格式。由于相关研究有限,还需要进一步研究。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3cf3/8523668/cf486afb39af/fpsyg-12-725288-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3cf3/8523668/cf486afb39af/fpsyg-12-725288-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3cf3/8523668/cf486afb39af/fpsyg-12-725288-g001.jpg

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