Khanna Aakanksha, Ravindran Adharsh, Ewing Brandon, Zinnerstrom Karen, Grabowski Connor, Mishra Archana, Makdissi Regina
Department of Internal Medicine, Jacobs School of Medicine and Biomedical Sciences, Buffalo, USA.
Office of Medical Education, Jacobs School of Medicine and Biomedical Sciences, Buffalo, USA.
Cureus. 2021 Sep 27;13(9):e18314. doi: 10.7759/cureus.18314. eCollection 2021 Sep.
Purpose To create an innovative medicine-themed escape room (EsR) and assess its feasibility as a learner-centered educational model for medical trainees. This platform could be used to teach and reinforce medical knowledge as well as enhance team-building skills. Materials and Methods We created an internal medicine (IM) themed EsR, in which participants are locked and instructed to solve a series of puzzles using both medical and nonmedical concepts to "escape" the room within a given set of time. The players must use their critical thinking and communication skills to solve puzzles consisting of complex activities (such as image identification and object matching or retrieval) linked in a nonlinear pattern. A pre-activity survey was used to collect basic demographic information and initial perceptions of the activity. A post-activity survey consisting of a modified Likert scale and free-response questions was used to assess perceived activity use and satisfaction. The activity was followed by a debriefing session with a faculty member to reflect on individual and team-based learning. This study was approved by the Institutional Review Board. Results Each week, a group of four to seven residents participated in a one-hour long EsR session, which was replicated 15 times over five weeks, for a total of 86 internal medicine residents. 76 of 86 residents completed the post-activity survey. Overall, residents expressed a high level of satisfaction with the session (x̄ = 4.89), found it fun to play (x̄ = 4.89), and felt immersed in medicine (x̄ = 3.95). Residents thought the activity was most suitable for reinforcing knowledge (x̄ = 4.26) and greatly tested their communication skills (x̄ = 4.48). Conclusion The medical EsR experience was enjoyed by the vast majority of residents with very positive oral and survey feedback. Hence, we successfully created an active, learner-centered, gamified teaching tool that can be used for teaching/reinforcing medical concepts in a fun, competitive, and team-building format. The EsR, as a teaching tool, can be replicated with ease several times and requires very few resources to create.
目的 创建一个以医学为主题的密室逃脱游戏(EsR),并评估其作为以学习者为中心的医学实习生教育模式的可行性。这个平台可用于教授和强化医学知识,以及提升团队建设技能。材料与方法 我们创建了一个以内科医学(IM)为主题的密室逃脱游戏,参与者被锁在房间内,并被要求运用医学和非医学概念解决一系列谜题,以便在规定时间内“逃出”房间。玩家必须运用批判性思维和沟通技巧来解决由非线性关联的复杂活动(如图像识别、物品匹配或找回)组成的谜题。活动前的调查问卷用于收集基本人口统计学信息和对该活动的初步看法。活动后的调查问卷由改良的李克特量表和自由回答问题组成,用于评估对活动用途的认知和满意度。活动结束后与一名教员进行总结会议,以反思个人和团队学习情况。本研究获得了机构审查委员会的批准。结果 每周有一组四至七名住院医师参加为期一小时的密室逃脱游戏环节,该环节在五周内重复进行了15次,共有86名内科住院医师参与。86名住院医师中有76名完成了活动后的调查问卷。总体而言,住院医师对该环节表示高度满意(x̄ = 4.89),觉得玩起来很有趣(x̄ = 4.89),并感觉沉浸在医学氛围中(x̄ = 3.95)。住院医师认为该活动最适合强化知识(x̄ = 4.26),并极大地考验了他们的沟通技巧(x̄ = 4.48)。结论 绝大多数住院医师都很享受医学密室逃脱游戏体验,口头和调查反馈都非常积极。因此,我们成功创建了一个活跃的、以学习者为中心的、游戏化的教学工具,可用于以有趣、有竞争性和团队建设的形式教授/强化医学概念。密室逃脱游戏作为一种教学工具,可以轻松多次复制,创建所需资源极少。