Park Sangin, Ha Jihyeon, Kim Da-Hye, Kim Laehyun
Center for Bionics, Korea Institute of Science and Technology, Seoul, South Korea.
Department of Biomedical Engineering, Hanyang University, Seoul, South Korea.
Front Neurosci. 2021 Nov 5;15:732545. doi: 10.3389/fnins.2021.732545. eCollection 2021.
The motor imagery (MI)-based brain-computer interface (BCI) is an intuitive interface that provides control over computer applications directly from brain activity. However, it has shown poor performance compared to other BCI systems such as P300 and SSVEP BCI. Thus, this study aimed to improve MI-BCI performance by training participants in MI with the help of sensory inputs from tangible objects (i.e., hard and rough balls), with a focus on poorly performing users. The proposed method is a hybrid of training and imagery, combining motor execution and somatosensory sensation from a ball-type stimulus. Fourteen healthy participants participated in the somatosensory-motor imagery (SMI) experiments (within-subject design) involving EEG data classification with a three-class system (signaling with left hand, right hand, or right foot). In the scenario of controlling a remote robot to move it to the target point, the participants performed MI when faced with a three-way intersection. The SMI condition had a better classification performance than did the MI condition, achieving a 68.88% classification performance averaged over all participants, which was 6.59% larger than that in the MI condition ( < 0.05). In poor performers, the classification performance in SMI was 10.73% larger than in the MI condition (62.18% vs. 51.45%). However, good performers showed a slight performance decrement (0.86%) in the SMI condition compared to the MI condition (80.93% vs. 81.79%). Combining the brain signals from the motor and somatosensory cortex, the proposed hybrid MI-BCI system demonstrated improved classification performance, this phenomenon was predominant in poor performers (eight out of nine subjects). Hybrid MI-BCI systems may significantly contribute to reducing the proportion of BCI-inefficiency users and closing the performance gap with other BCI systems.
基于运动想象(MI)的脑机接口(BCI)是一种直观的接口,可直接根据大脑活动控制计算机应用程序。然而,与其他BCI系统(如P300和稳态视觉诱发电位BCI)相比,它的性能较差。因此,本研究旨在通过借助来自有形物体(即硬球和粗糙球)的感官输入对参与者进行MI训练,以提高MI-BCI的性能,重点关注表现不佳的用户。所提出的方法是训练与想象的混合,结合了球型刺激的运动执行和体感。14名健康参与者参加了体感-运动想象(SMI)实验(受试者内设计),该实验涉及使用三类系统(左手、右手或右脚信号)对脑电图数据进行分类。在控制远程机器人将其移动到目标点的场景中,参与者在面对三岔路口时进行MI。SMI条件下的分类性能优于MI条件,所有参与者的平均分类性能达到68.88%,比MI条件下高6.59%(<0.05)。在表现不佳的参与者中,SMI的分类性能比MI条件下高10.73%(62.18%对51.45%)。然而,表现良好的参与者在SMI条件下的性能与MI条件相比略有下降(0.86%)(80.93%对81.79%)。结合运动和体感皮层的脑信号,所提出的混合MI-BCI系统表现出改进的分类性能,这种现象在表现不佳的参与者中尤为明显(9名受试者中有8名)。混合MI-BCI系统可能会显著有助于减少BCI低效用户的比例,并缩小与其他BCI系统的性能差距。