Singh Yujal Man, Prakash Jyoti, Chatterjee Kaushik, Khadka Bharat, Shah Ayushma, Chauhan Vinay Singh
Department of Psychiatry, Armed Forces Medical College, Pune, Maharashtra, India.
Department of Psychiatry, Shree Birendra Hospital, Kathmandu, Nepal.
Ind Psychiatry J. 2021 Oct;30(Suppl 1):S172-S177. doi: 10.4103/0972-6748.328810. Epub 2021 Oct 22.
Internet gaming disorder (IGD) is an entity of clinical attention prominent among schoolgoing students. The reported nature and extent of Internet gaming varies widely, as does the extent of its effects.
This study aimed to assess the prevalence of IGD and factors associated with it.
After institution ethics approval, individual assent, and parental consent, a cross-sectional study was conducted among 142 students of a school in western Maharashtra. A specially designed sociodemographic pro forma and IGD Scale were administered to the students. Data thus generated were statistically analyzed and compared with published literature.
The prevalence of IGD was 10.6% among 13-19-year-old students. It was significantly higher among male students (15.3%) than female students (3.5%). Multivariate logistic regression found IGD to be significantly associated with male gender and lower age at first gameplay.
IGD affects a tenth of our schoolgoing population with a male preponderance. Lower age at first gameplay had an adverse association.
网络游戏障碍(IGD)是在校学生中备受临床关注的一个问题。所报道的网络游戏的性质和程度差异很大,其影响程度也是如此。
本研究旨在评估IGD的患病率及其相关因素。
在获得机构伦理批准、个人同意和家长同意后,对马哈拉施特拉邦西部一所学校的142名学生进行了一项横断面研究。向学生发放了一份专门设计的社会人口学表格和IGD量表。对由此产生的数据进行统计分析,并与已发表的文献进行比较。
在13 - 19岁的学生中,IGD的患病率为10.6%。男生(15.3%)的患病率显著高于女生(3.5%)。多因素逻辑回归发现IGD与男性性别和首次玩游戏时的较低年龄显著相关。
IGD影响着十分之一的在校学生,且男性居多。首次玩游戏时的较低年龄存在不良关联。