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VR 现实主义量表——对波兰样本中当代VR头戴设备的重新验证

VR Realism Scale-Revalidation of contemporary VR headsets on a Polish sample.

作者信息

Lipp Natalia, Sterna Radosław, Dużmańska-Misiarczyk Natalia, Strojny Agnieszka, Poeschl-Guenther Sandra, Strojny Paweł

机构信息

Institute of Applied Psychology, Faculty of Management and Social Communication, Jagiellonian University, Krakow, Poland.

Doctoral School in the Social Sciences, Jagiellonian University, Krakow, Poland.

出版信息

PLoS One. 2021 Dec 21;16(12):e0261507. doi: 10.1371/journal.pone.0261507. eCollection 2021.

Abstract

This paper presents validation of the VR Simulation Realism Scale on a Polish sample. The scale enables a self-report measurement of perceived realism of a virtual environment in four main aspects of such realism-scene realism, audience behavior realism, audience appearance realism and sound realism. However, since the development of the original scale, the VR technology significantly changed. We aimed to respond to that change and revalidate the original measure in the contemporary setting. For the purpose of scale validation, data was gathered from six studies with 720 participants in total. Five experiments and one online survey were conducted to examine psychometric properties of the scale in accordance with the Standards for Educational and Psychological Testing. Evidence based on internal structure, relations to other variables and test content was obtained. The factorial structure of the original scale was tested and confirmed. The connections between realism and immersion, presence, aesthetics were verified. A suppressed relationship between realism and positive affect was discovered. Moreover, it was confirmed that scale result is dependent on the quality of VR graphics. Results of the analyses provide the evidence that the VR Simulation Realism Scale is a well-established tool that might be used both in science and in VR development. However, further research needs to be done to increase external validity and predictive power of the scale.

摘要

本文介绍了虚拟现实模拟现实主义量表在波兰样本上的验证情况。该量表能够通过自我报告的方式,从虚拟现实环境真实感的四个主要方面——场景真实感、观众行为真实感、观众外貌真实感和声音真实感,来测量对虚拟环境的感知真实度。然而,自原始量表开发以来,虚拟现实技术发生了显著变化。我们旨在应对这一变化,并在当代背景下对原始测量方法进行重新验证。为了进行量表验证,我们从六项研究中总共收集了720名参与者的数据。开展了五项实验和一项在线调查,以根据教育和心理测试标准检验该量表的心理测量特性。获得了基于内部结构、与其他变量的关系以及测试内容的证据。对原始量表的因子结构进行了测试并得到证实。验证了真实感与沉浸感、临场感、美感之间的联系。发现了真实感与积极情感之间的抑制关系。此外,还证实了量表结果取决于虚拟现实图形的质量。分析结果提供了证据,表明虚拟现实模拟现实主义量表是一种成熟的工具,可用于科学研究和虚拟现实开发。然而,还需要进一步开展研究,以提高该量表的外部效度和预测力。

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