Rubin D H, Leventhal J M, Sadock R T, Letovsky E, Schottland P, Clemente I, McCarthy P
Pediatrics. 1986 Jan;77(1):1-10.
To affect asthma-related knowledge, behavior, and morbidity, researchers tested a new educational intervention for children with asthma: an asthma-specific computer game called Asthma Command, which was specifically designed for this study. Sixty-five children with moderately severe asthma were randomly assigned to one of two groups, and 54 completed the study. Both groups were seen approximately six times during the 1 year of the study. Control subjects (n = 29) played routine computer games. Experimental subjects (n = 25) played Asthma Command. Compared with children in the control group, experimental subjects showed improvement in knowledge about asthma (P less than .001), behavior related to the management of asthma (P less than .008), and a trend toward the reduction of acute visits due to asthma (P less than .13). Children in the experimental group also scored higher on the assessment of behaviors related to the management of asthma that were specifically addressed by the intervention provided by Asthma Command (P less than .01). Differences between the control and experimental groups showed a greater improvement in the experimental group in 21 (84%) of the 25 outcome variables in the study (P = .004, Sign test). The study indicates that an asthma-specific computer game can significantly affect knowledge and behavior and may potentially affect morbidity in childhood asthma.
为了影响与哮喘相关的知识、行为和发病率,研究人员对患有哮喘的儿童测试了一种新的教育干预措施:一款名为《哮喘指挥官》的哮喘专用电脑游戏,该游戏是专门为此项研究设计的。65名患有中度至重度哮喘的儿童被随机分为两组,54名儿童完成了研究。在为期1年的研究中,两组儿童均接受了约6次诊疗。对照组(n = 29)玩常规电脑游戏。实验组(n = 25)玩《哮喘指挥官》。与对照组儿童相比,实验组儿童在哮喘知识(P <.001)、哮喘管理相关行为(P <.008)方面有所改善,且因哮喘导致的急性就诊次数有减少趋势(P <.13)。实验组儿童在《哮喘指挥官》提供的干预措施所专门针对的哮喘管理相关行为评估中得分也更高(P <.01)。对照组与实验组之间的差异显示,在该研究的25个结果变量中,有21个(84%)在实验组中有更大改善(P =.004,符号检验)。该研究表明,一款哮喘专用电脑游戏可显著影响知识和行为,并可能对儿童哮喘的发病率产生潜在影响。