• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

Serious Games Without Screens. Comment on "Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review".

作者信息

Cosimini Michael Joseph, Watsjold Bjorn, Chan Teresa M

机构信息

Oregon Health Sciences University, Portland, OR, United States.

Department of Emergency Medicine, University of Washington, Seattle, WA, United States.

出版信息

JMIR Serious Games. 2022 Feb 9;10(1):e34656. doi: 10.2196/34656.

DOI:10.2196/34656
PMID:35138255
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9491831/
Abstract
摘要

相似文献

1
Serious Games Without Screens. Comment on "Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review".无屏幕的严肃游戏。对《医疗保健专业教育中终端用户参与严肃游戏开发:系统描述性综述》的评论
JMIR Serious Games. 2022 Feb 9;10(1):e34656. doi: 10.2196/34656.
2
Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review.终端用户参与医疗保健专业教育严肃游戏的开发:系统描述性综述。
JMIR Serious Games. 2021 Aug 19;9(3):e28650. doi: 10.2196/28650.
3
Is Participatory Design Associated with the Effectiveness of Serious Digital Games for Healthy Lifestyle Promotion? A Meta-Analysis.参与式设计与促进健康生活方式的严肃数字游戏的有效性相关吗?一项荟萃分析。
J Med Internet Res. 2016 Apr 29;18(4):e94. doi: 10.2196/jmir.4444.
4
The Use of User-Centered Participatory Design in Serious Games for Anxiety and Depression.用户为中心的参与式设计在焦虑和抑郁的严肃游戏中的应用。
Games Health J. 2017 Dec;6(6):327-333. doi: 10.1089/g4h.2017.0058. Epub 2017 Sep 28.
5
Health Education Serious Games Targeting Health Care Providers, Patients, and Public Health Users: Scoping Review.针对医疗保健提供者、患者和公共卫生用户的健康教育严肃游戏:范围审查。
JMIR Serious Games. 2020 Mar 5;8(1):e13459. doi: 10.2196/13459.
6
StreetWise: developing a serious game to support forensic mental health service users' preparation for discharge: a feasibility study.街头智慧:开发一款严肃游戏以支持法医精神卫生服务使用者为出院做准备:一项可行性研究。
J Psychiatr Ment Health Nurs. 2017 May;24(4):185-193. doi: 10.1111/jpm.12340. Epub 2016 Sep 27.
7
Game design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories and teaching effectiveness.严肃游戏在医学和医疗保健专业教育中的游戏设计元素:一项基于理论和教学效果的混合方法系统评价。
Adv Health Sci Educ Theory Pract. 2024 Nov;29(5):1825-1848. doi: 10.1007/s10459-024-10327-1. Epub 2024 Apr 2.
8
Development of a Mobile Game to Influence Behavior Determinants of HIV Service Uptake Among Key Populations in the Philippines: User-Centered Design Process.开发一款手机游戏以影响菲律宾关键人群中艾滋病毒服务接受行为的决定因素:以用户为中心的设计过程。
JMIR Serious Games. 2019 Dec 20;7(4):e13695. doi: 10.2196/13695.
9
Designing Serious Computer Games for People With Moderate and Advanced Dementia: Interdisciplinary Theory-Driven Pilot Study.为中度和重度痴呆症患者设计严肃电脑游戏:跨学科理论驱动的试点研究。
JMIR Serious Games. 2017 Jul 31;5(3):e16. doi: 10.2196/games.6514.
10
Game-Based Learning Interventions to Foster Cross-Cultural Care Training: A Scoping Review.基于游戏的学习干预措施以促进跨文化护理培训:范围综述。
Games Health J. 2020 Jun;9(3):164-181. doi: 10.1089/g4h.2019.0078. Epub 2020 Feb 6.

引用本文的文献

1
The Effect of a Novel Video Game on Young Soccer Players' Sports Performance and Attention: Randomized Controlled Trial.一款新型电子游戏对青少年足球运动员运动表现和注意力的影响:随机对照试验
JMIR Serious Games. 2024 May 27;12:e52275. doi: 10.2196/52275.
2
Card and board game design for medical education: length and complexity considerations.卡牌和棋盘游戏设计在医学教育中的应用:长度和复杂度的考虑因素。
Korean J Med Educ. 2023 Sep;35(3):291-296. doi: 10.3946/kjme.2023.267. Epub 2023 Aug 31.
3
Game-based learning in medical education.基于游戏的医学教育学习。
Front Public Health. 2023 Mar 3;11:1113682. doi: 10.3389/fpubh.2023.1113682. eCollection 2023.
4
From Innovation to Intrapreneurship: Fostering academic success via the GridlockED project and innovation fund.从创新到内部创业:通过GridlockED项目和创新基金促进学术成功。
AEM Educ Train. 2022 Nov 21;6(6):e10816. doi: 10.1002/aet2.10816. eCollection 2022 Dec.
5
Much ado about gaming: An educator's guide to serious games and gamification in medical education.关于游戏的诸多讨论:医学教育中严肃游戏与游戏化的教育者指南
AEM Educ Train. 2022 Aug 23;6(4):e10794. doi: 10.1002/aet2.10794. eCollection 2022 Aug.

本文引用的文献

1
Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review.终端用户参与医疗保健专业教育严肃游戏的开发:系统描述性综述。
JMIR Serious Games. 2021 Aug 19;9(3):e28650. doi: 10.2196/28650.
2
Clinical Coaching Cards: A Game of Active Learning Theory and Teaching Techniques.临床辅导卡:主动学习理论与教学技巧游戏。
MedEdPORTAL. 2020 Nov 23;16:11042. doi: 10.15766/mep_2374-8265.11042.
3
Creating GridlockED: A Serious Game for Teaching About Multipatient Environments.创建 GridlockED:一个用于教授多患者环境的严肃游戏。
Acad Med. 2019 Jan;94(1):66-70. doi: 10.1097/ACM.0000000000002340.
4
Systematic review of serious games for medical education and surgical skills training.系统评价用于医学教育和外科技能培训的严肃游戏。
Br J Surg. 2012 Oct;99(10):1322-30. doi: 10.1002/bjs.8819.