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卡牌和棋盘游戏设计在医学教育中的应用:长度和复杂度的考虑因素。

Card and board game design for medical education: length and complexity considerations.

机构信息

General Pediatrics, Oregon Health and Science University, Portland, OR, USA.

Division of General Pediatrics, Children's Hospital Los Angeles, Los Angeles, CA, USA.

出版信息

Korean J Med Educ. 2023 Sep;35(3):291-296. doi: 10.3946/kjme.2023.267. Epub 2023 Aug 31.

DOI:10.3946/kjme.2023.267
PMID:37670525
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10493406/
Abstract

PURPOSE

There is growing use of games for health professions education. Card and board games are relatively easy to develop, effective for education, supported by educational theory, and generally well accepted by learners; yet, they remain relatively infrequently described in the medical education literature.

METHODS

A questionnaire was developed to understand barriers to use of card and board games and to understand user preferences to inform their development. The questionnaire was offered to students and educators downloading a printable antibiotic card game online.

RESULTS

The questionnaire was completed by 335 health professionals primarily by physicians, pharmacists, and their trainees. Participants described preferences for shorter games and games with lower complexity. Player counts in the two to four range were the most commonly desired. The most frequently cited barriers were lack of availability in desired subjects, cost, and concerns about content accuracy.

CONCLUSION

Educators looking to develop or use serious card and board games should start with shorter, lower-complexity games. Methods to assure and demonstrate content accuracy for educational games should be explored by educators and researchers.

摘要

目的

游戏在医疗专业教育中的应用日益增多。卡片和棋盘游戏相对容易开发,对教育有效,有教育理论支持,并且通常受到学习者的广泛认可;然而,它们在医学教育文献中仍然相对较少被描述。

方法

开发了一份问卷,以了解使用卡片和棋盘游戏的障碍,并了解用户偏好,为其开发提供信息。该问卷提供给通过在线下载可打印抗生素卡片游戏的学生和教育工作者。

结果

共有 335 名医疗专业人员(主要是医生、药剂师及其学员)完成了问卷。参与者描述了对更短游戏和更简单游戏的偏好。两到四人的玩家人数是最常需要的。最常提到的障碍是缺乏所需主题的游戏、成本和对内容准确性的担忧。

结论

希望开发或使用严肃的卡片和棋盘游戏的教育工作者应该从更短、更简单的游戏开始。教育工作者和研究人员应探索确保和证明教育游戏内容准确性的方法。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4722/10493406/60f3b87a11da/kjme-2023-267f1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4722/10493406/60f3b87a11da/kjme-2023-267f1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4722/10493406/60f3b87a11da/kjme-2023-267f1.jpg

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