Frantz David, Jönsson Joakim, Berrocal Edouard
Opt Express. 2022 Jan 17;30(2):1261-1279. doi: 10.1364/OE.445394.
This article, Part II of an article series on GPU-accelerated Monte Carlo simulation of photon transport through turbid media, focuses on the validation of the online software Multi-Scattering. While Part I detailed the implementation of the computational model, simulated and experimental results are now compared for the distribution of the scattered light intensity. The scattering phantoms prepared here are aqueous dispersions of polystyrene microspheres of diameter D = 0.5, 2 and 5 μm and at various concentrations, resulting in optical depth ranging from OD = 1 to 17.5. The Lorenz-Mie scattering phase functions used in the simulations have been verified experimentally at low particle concentrations by analyzing the angular light intensity distribution at the Fourier plane of a collecting lens. The validation approach herein accounts for the specific light collection and image formation by the camera. The front and side surfaces of the medium are imaged and the corresponding light intensity distributions are compared qualitatively and quantitatively. It is concluded that the model enables reliable simulations over the tested parameters, offering predictive simulations of transmitted intensities with a mean relative error ≤~19% over the full range. The online software is available at: https://multi-scattering.com/.
本文是关于通过浑浊介质进行光子传输的GPU加速蒙特卡罗模拟的系列文章的第二部分,重点在于在线软件Multi - Scattering的验证。第一部分详细介绍了计算模型的实现,现在将模拟结果与实验结果进行比较,以研究散射光强度的分布。这里制备的散射体模是直径D = 0.5、2和5μm的聚苯乙烯微球在不同浓度下的水分散体,光学深度范围为OD = 1至17.5。通过分析收集透镜傅里叶平面上的角光强分布,已在低粒子浓度下对模拟中使用的洛伦兹 - 米氏散射相位函数进行了实验验证。本文中的验证方法考虑了相机特定的光收集和图像形成。对介质的前表面和侧面进行成像,并对相应的光强分布进行定性和定量比较。得出的结论是,该模型能够在测试参数范围内进行可靠的模拟,在整个范围内提供透射强度的预测模拟,平均相对误差≤约19%。在线软件可在以下网址获取:https://multi - scattering.com/ 。