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本文引用的文献

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J Opt Soc Am A Opt Image Sci Vis. 2020 Dec 1;37(12):1958-1964. doi: 10.1364/JOSAA.398677.
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Virtual Reality Potentiates Emotion and Task Effects of Alpha/Beta Brain Oscillations.虚拟现实增强了α/β脑振荡的情绪和任务效应。
Brain Sci. 2020 Aug 10;10(8):537. doi: 10.3390/brainsci10080537.
4
The Benefits of emotion Regulation Interventions in Virtual Reality for the Improvement of Wellbeing in Adults and Older Adults: A Systematic Review.虚拟现实中情绪调节干预对改善成年人和老年人幸福感的益处:一项系统综述。
J Clin Med. 2020 Feb 12;9(2):500. doi: 10.3390/jcm9020500.
5
A Public Database of Immersive VR Videos with Corresponding Ratings of Arousal, Valence, and Correlations between Head Movements and Self Report Measures.一个沉浸式虚拟现实视频公共数据库,包含相应的唤醒度、效价评分以及头部运动与自我报告测量之间的相关性。
Front Psychol. 2017 Dec 5;8:2116. doi: 10.3389/fpsyg.2017.02116. eCollection 2017.
6
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Neuropsychologia. 2018 Jan 8;108:13-24. doi: 10.1016/j.neuropsychologia.2017.11.021. Epub 2017 Nov 21.
7
The impact of perception and presence on emotional reactions: a review of research in virtual reality.感知和存在感对情绪反应的影响:虚拟现实研究综述。
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8
Modulation of cortical activity in 2D versus 3D virtual reality environments: an EEG study.二维与三维虚拟现实环境中皮层活动的调制:一项脑电图研究。
Int J Psychophysiol. 2015 Mar;95(3):254-60. doi: 10.1016/j.ijpsycho.2014.11.003. Epub 2014 Nov 8.
9
Cortical correlate of spatial presence in 2D and 3D interactive virtual reality: an EEG study.二维和三维交互式虚拟现实中的空间存在感的皮质相关:一项 EEG 研究。
Int J Psychophysiol. 2012 Mar;83(3):365-74. doi: 10.1016/j.ijpsycho.2011.12.003. Epub 2011 Dec 26.
10
Frontal EEG and emotion regulation: electrocortical activity in response to emotional film clips is associated with reduced mood induction and attention interference effects.额部 EEG 与情绪调节:对情绪电影片段的电皮质活动与降低的情绪诱导和注意力干扰效应相关。
Biol Psychol. 2010 Dec;85(3):456-64. doi: 10.1016/j.biopsycho.2010.09.008. Epub 2010 Sep 21.

[立体与非立体虚拟现实影片情感唤起差异的电生理特征]

[Electrophysiological characteristics of emotion arousal difference between stereoscopic and non-stereoscopic virtual reality films].

作者信息

Tian Feng, Zhang Wenrui, Li Yingjie

机构信息

Shanghai Film Academy, Shanghai University, Shanghai 200072, P. R. China.

Shanghai Engineering Research Center of Motion Picture Special Effects, Shanghai University, Shanghai 200072, P. R. China.

出版信息

Sheng Wu Yi Xue Gong Cheng Xue Za Zhi. 2022 Feb 25;39(1):56-66. doi: 10.7507/1001-5515.202101010.

DOI:10.7507/1001-5515.202101010
PMID:35231966
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9927750/
Abstract

There are two modes to display panoramic movies in virtual reality (VR) environment: non-stereoscopic mode (2D) and stereoscopic mode (3D). It has not been fully studied whether there are differences in the activation effect between these two continuous display modes on emotional arousal and what characteristics of the related neural activity are. In this paper, we designed a cognitive psychology experiment in order to compare the effects of VR-2D and VR-3D on emotional arousal by analyzing synchronously collected scalp electroencephalogram signals. We used support vector machine (SVM) to verify the neurophysiological differences between the two modes in VR environment. The results showed that compared with VR-2D films, VR-3D films evoked significantly higher electroencephalogram (EEG) power (mainly reflected in α and β activities). The significantly improved β wave power in VR-3D mode showed that 3D vision brought more intense cortical activity, which might lead to higher arousal. At the same time, the more intense α activity in the occipital region of the brain also suggested that VR-3D films might cause higher visual fatigue. By the means of neurocinematics, this paper demonstrates that EEG activity can well reflect the effects of different vision modes on the characteristics of the viewers' neural activities. The current study provides theoretical support not only for the future exploration of the image language under the VR perspective, but for future VR film shooting methods and human emotion research.

摘要

在虚拟现实(VR)环境中,有两种模式来展示全景电影:非立体模式(2D)和立体模式(3D)。这两种连续显示模式对情绪唤起的激活效果是否存在差异以及相关神经活动的特征是什么,目前尚未得到充分研究。在本文中,我们设计了一项认知心理学实验,通过分析同步采集的头皮脑电图信号,比较VR-2D和VR-3D对情绪唤起的影响。我们使用支持向量机(SVM)来验证VR环境中两种模式之间的神经生理差异。结果表明,与VR-2D电影相比,VR-3D电影诱发的脑电图(EEG)功率显著更高(主要体现在α和β活动中)。VR-3D模式下β波功率的显著提高表明,3D视觉带来了更强烈的皮层活动,这可能导致更高的唤起水平。同时,大脑枕叶区域更强烈的α活动也表明,VR-3D电影可能会导致更高的视觉疲劳。通过神经电影学的方法,本文证明了EEG活动能够很好地反映不同视觉模式对观众神经活动特征的影响。当前的研究不仅为未来在VR视角下探索图像语言提供了理论支持,也为未来VR电影拍摄方法和人类情感研究提供了理论支持。