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积极的视频游戏对健康体重儿童和青少年健康相关体适能和运动能力的影响:系统评价和荟萃分析。

The Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents with Healthy Weight: A Systematic Review and Meta-Analysis.

机构信息

Department of Physiatry and Nursing, Faculty of Health Science, Universidad de Zaragoza, 50009 Zaragoza, Spain.

GENUD (Growth, Exercise, Nutrition and Development) Research Group, 50009 Zaragoza, Spain.

出版信息

Int J Environ Res Public Health. 2021 Jun 29;18(13):6965. doi: 10.3390/ijerph18136965.

DOI:10.3390/ijerph18136965
PMID:34209767
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC8296862/
Abstract

(1) Background: Poor levels of physical fitness and motor skills are problems for today's children. Active video games (AVG) could be an attractive strategy to help address them. The aim was to investigate the effects of AVG on health-related physical fitness and motor competence in children and adolescents with healthy weight. (2) Methods: Randomized and non-randomized controlled trials investigating the effects of AVG programs on health-related physical fitness and motor competence were included. Two different quality assessment tools were used to measure the risk of bias. Twenty articles met the inclusion criteria and the variables of interest were body mass index (BMI), body fat, cardiorespiratory fitness (CRF), muscular fitness and motor competence. (3) Results: AVG interventions seem to have benefits in BMI when lasting longer than 18 weeks (SMD, -0.590; 95% IC, -1.071, -0.108) and in CRF (SMD, 0.438; 95% IC, 0.022, 0.855). AVG seems to be a promising tool to improve muscular fitness and motor competence but the effects are still unclear due to the lack of evidence. (4) Conclusions: AVG seem to be an effective tool for improving some components of health-related physical fitness and motor competence in healthy-weight children and adolescents, but the effect on some fitness components needs further research. Therefore, AVG may be included as a strategy to improve health.

摘要

(1) 背景:身体素质和运动技能较差是当今儿童面临的问题。积极的视频游戏(AVG)可能是解决这些问题的一种有吸引力的策略。本研究旨在探讨 AVG 对健康相关身体素质和运动技能的影响,研究对象为体重健康的儿童和青少年。

(2) 方法:纳入了随机和非随机对照试验,这些试验研究了 AVG 对健康相关身体素质和运动技能的影响。使用了两种不同的质量评估工具来评估偏倚风险。符合纳入标准的有 20 篇文章,其中感兴趣的变量包括体重指数(BMI)、体脂、心肺功能(CRF)、肌肉力量和运动技能。

(3) 结果:当 AVG 干预持续时间超过 18 周时,干预组在 BMI 方面(SMD,-0.590;95%CI,-1.071,-0.108)和 CRF 方面(SMD,0.438;95%CI,0.022,0.855)似乎具有获益。AVG 似乎是一种有前途的工具,可以提高肌肉力量和运动技能,但由于证据不足,其效果仍不清楚。

(4) 结论:AVG 似乎是一种有效的工具,可以改善体重健康的儿童和青少年健康相关身体素质和运动技能的某些方面,但对某些健康相关身体素质方面的影响仍需要进一步研究。因此,AVG 可以作为一种改善健康的策略。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d5f3/8296862/6eef3fdd6193/ijerph-18-06965-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d5f3/8296862/a7b2be5d9700/ijerph-18-06965-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d5f3/8296862/e01bddc130b3/ijerph-18-06965-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d5f3/8296862/6eef3fdd6193/ijerph-18-06965-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d5f3/8296862/a7b2be5d9700/ijerph-18-06965-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d5f3/8296862/e01bddc130b3/ijerph-18-06965-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d5f3/8296862/6eef3fdd6193/ijerph-18-06965-g003.jpg

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