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《国际疾病分类第11版游戏障碍诊断指南的临床一致性及实用性:一项针对中国人群的现场研究》

The Clinical Consistency and Utility of ICD-11 Diagnostic Guidelines for Gaming Disorder: A Field Study Among the Chinese Population.

作者信息

Ma Chenyi, Wang Zhe, Li Chuanwei, Lu Jing, Long Jiang, Li Ruihua, Wu Qianying, Jiang Haifeng, Du Jiang, Li Runji, Wang Peiyan, Ma Limin, Li Hongwei, Hui Shuqin, Zhao Wenli, Zhong Na, Zhao Min

机构信息

Shanghai Mental Health Center, Shanghai Jiao Tong University School of Medicine, Shanghai, China.

The Affiliated Guangji Hospital of Soochow University, Jiangsu, China.

出版信息

Front Psychiatry. 2021 Dec 22;12:781992. doi: 10.3389/fpsyt.2021.781992. eCollection 2021.

Abstract

As a new category proposed in the (11th Revision) (ICD-11), the reliability and clinical utility of ICD diagnostic guidelines for gaming disorder (GD) in the Chinese population have not been studied. The purpose of this field study is to clarify the reliability, clinical utility, and cultural applicability of ICD diagnostic guidelines for GD in China and its comparability with Internet GD (IGD) in the (Fifth Edition) (DSM-5). Participants included 21 paired clinical raters consisting of seven psychiatrists and 200 gaming players aged from 15 to 18 years with different risk levels of Internet addiction based on the scores of Young's Internet Addiction Test. Each participant received a semi-structured face-to-face interview by paired clinical raters at the same time. Then clinical raters made the diagnosis and filled the clinical utility questionnaire independently according to the diagnostic guidelines for GD in both ICD-11 and DSM-5. The diagnostic consistency coefficient (kappa value) between the paired clinical raters was 0.545 (0.490-0.600, < 0.001) and 0.622 (0.553-0.691, < 0.001) for ICD-11 and DSM-5 diagnostic guidelines, respectively, for GD. The diagnostic consistency was 0.847 (0.814-0.880, < 0.001) between GD in ICD-11 and IGD in DSM-5. Meanwhile, 86.7% of responses that agreed with the ICD-11 diagnostic guidelines for GD provided enough detailed implementation characteristics and showed good overall clinical applicability (86.0%), specificity (94.4%), usefulness (84.1%), and acceptable cultural adaptation (74.8%). GD in ICD-11 was slightly more accepted than IGD in DSM-5 ( < 0.001), while the clinical efficiency of ICD-11 was inferior to that of DSM-5 ( < 0.001). This study indicates that the ICD-11 diagnostic guidelines for GD have acceptable clinical reliability and high consistency with IGD in DSM-5. Their clinical applicability and cultural adaption are comparable with those of DSM-5. Although the guidelines still need to be adjusted for better implementation in China, this is already a great step committed to reducing the serious consequences caused by excessive gaming behaviors through effective identification and normative diagnosis, especially for adolescents.

摘要

作为《国际疾病分类》第11次修订版(ICD - 11)中提出的一个新类别,ICD中游戏障碍(GD)诊断指南在中国人群中的可靠性和临床实用性尚未得到研究。本现场研究的目的是阐明ICD中GD诊断指南在中国的可靠性、临床实用性和文化适用性,以及其与《精神疾病诊断与统计手册》第5版(DSM - 5)中网络游戏障碍(IGD)的可比性。参与者包括21对临床评估者,其中有7名精神科医生,以及200名年龄在15至18岁之间、根据杨氏网络成瘾测试得分具有不同网络成瘾风险水平的游戏玩家。每一位参与者同时接受了由成对临床评估者进行的半结构化面对面访谈。然后,临床评估者根据ICD - 11和DSM - 5中GD的诊断指南独立进行诊断并填写临床实用性问卷。对于GD,成对临床评估者之间,ICD - 11和DSM - 5诊断指南的诊断一致性系数(kappa值)分别为0.545(0.490 - 0.600,P < 0.001)和0.622(0.553 - 0.691,P < 0.001)。ICD - 11中的GD与DSM - 5中的IGD之间的诊断一致性为0.847(0.814 - 0.880,P < 0.001)。同时,86.7%认同ICD - 11中GD诊断指南的回答提供了足够详细的实施特征,并显示出良好的总体临床适用性(86.0%)、特异性(94.4%)、有用性(84.1%)和可接受的文化适应性(74.8%)。ICD - 11中的GD比DSM - 5中的IGD略更易被接受(P < 0.001),而ICD - 11的临床效率低于DSM - 5(P < 0.001)。本研究表明,ICD - 11中GD的诊断指南具有可接受的临床可靠性,并且与DSM - 5中的IGD具有高度一致性。其临床适用性和文化适应性与DSM - 5相当。尽管这些指南在中国仍需调整以更好地实施,但这已经是朝着通过有效识别和规范诊断来减少过度游戏行为所造成的严重后果迈出的重要一步,尤其是对于青少年而言。

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