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治疗网络成瘾障碍的新方法:基于技术的干预措施综述。

Novel approaches for treating Internet Gaming Disorder: A review of technology-based interventions.

机构信息

Key Laboratory of Mental Health, Institute of Psychology, Chinese Academy of Sciences, Beijing, China; Department of Psychology, University of Chinese Academy of Sciences, Beijing, China.

Aarhus University, Aarhus, Denmark; Sino-Danish College, University of Chinese Academy of Sciences, Beijing, China.

出版信息

Compr Psychiatry. 2022 May;115:152312. doi: 10.1016/j.comppsych.2022.152312. Epub 2022 Apr 3.

DOI:10.1016/j.comppsych.2022.152312
PMID:35405548
Abstract

Internet Gaming Disorder (IGD) has become a significant issue in mental healthcare over the past decades as the number of people engaging in excessive and unhealthy gaming increases with each year. Despite its inclusion in the 5th Edition of Diagnostic Statistical Manual and the development of a number of treatment methods that have been designed and tested for IGD, treatment remains a challenge. This review attempts to give an overview of the current state of IGD and its treatment with a specific focus on the potential of technology-based solutions, such as web-based programs, mobile applications, and virtual reality. The review also highlights the need for additional work in the area of treatment development for IGD and the preliminary evidence for the usefulness and importance of technology-based treatment methods which offer unique advantages, such as accessibility, scalability, and cost-effectiveness, over other existing treatment options.

摘要

互联网游戏障碍(IGD)在过去几十年中已成为精神健康护理领域的一个重要问题,因为每年参与过度和不健康游戏的人数都在增加。尽管它已被列入《精神障碍诊断与统计手册》第五版,并且已经开发了许多针对 IGD 的治疗方法并对其进行了测试,但治疗仍然是一个挑战。本综述试图概述目前 IGD 的状况及其治疗方法,特别关注基于技术的解决方案的潜力,例如基于网络的程序、移动应用程序和虚拟现实。该综述还强调了在 IGD 治疗开发领域需要开展更多工作,以及基于技术的治疗方法的有用性和重要性的初步证据,这些方法具有独特的优势,例如可及性、可扩展性和成本效益,优于其他现有治疗选择。

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