Facultad de Ingeniería y Ciencias Aplicadas, Universidad de Las Américas, Quito 170125, Ecuador.
Department of Software and Computing Systems, University of Alicante, 03690 Alicante, Spain.
Int J Environ Res Public Health. 2022 Mar 24;19(7):3844. doi: 10.3390/ijerph19073844.
Autism spectrum disorder (ASD) covers a range of neurodevelopmental disorders that begin in early childhood and affects developmental activities. This condition can negatively influence the gaining of knowledge, skills, and abilities, such as communication. Over time, different techniques and methods have been put into practice to teach and communicate with children with ASD. With the rapid advancement in the field of technology, specifically in smartphones, researchers have generated creative applications, such as mobile serious games, to help children with ASD. However, usability and accessibility have not been often taken into account in the development of this type of applications. For that reason, in this work we considered that both, usability and especially accessibility are a very important differentiators for the quality and efficiency of mobile serious games. Our approach has two important contributions, the incorporation of accessibility as a fundamental requirement in the development of a mobile serious game and the proposal of a method for the development of this type of applications for children with ASD, a method that can be used by other developers.
自闭症谱系障碍 (ASD) 涵盖了一系列始于儿童早期的神经发育障碍,影响发育活动。这种情况会对知识、技能和能力的获得产生负面影响,例如沟通。随着时间的推移,已经实施了不同的技术和方法来教授和与自闭症谱系障碍儿童交流。随着技术领域的快速发展,特别是在智能手机方面,研究人员创造了富有创意的应用程序,例如移动严肃游戏,以帮助自闭症谱系障碍儿童。然而,在开发此类应用程序时,可用性和可访问性通常并未被考虑在内。因此,在这项工作中,我们认为可用性,特别是可访问性,是移动严肃游戏质量和效率的非常重要的区分因素。我们的方法有两个重要贡献,即将可访问性作为移动严肃游戏开发的基本要求纳入其中,以及为自闭症谱系障碍儿童开发此类应用程序的方法,其他开发者也可以使用该方法。