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游戏障碍与新冠疫情:治疗需求及服务提供挑战

Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges.

作者信息

King Daniel L, Achab Sophia, Higuchi Susumu, Bowden-Jones Henrietta, Müller Kai W, Billieux Joël, Starcevic Vladan, Saunders John B, Tam Philip, Delfabbro Paul H

机构信息

1 College of Education, Psychology and Social Work, Flinders University, Australia.

2 Outpatient Centre for Behavioral Addictions ReConnecte, Addiction Division, Department of Psychiatry, University Hospitals of Geneva, Switzerland.

出版信息

J Behav Addict. 2022 Apr 12;11(2):243-8. doi: 10.1556/2006.2022.00011.

Abstract

Gaming activities have conferred numerous benefits during the COVID-19 pandemic. However, some individuals may be at greater risk of problem gaming due to disruption to adaptive routines, increased anxiety and/or depression, and social isolation. This paper presents a summary of 2019-2021 service data from specialist addiction centers in Germany, Switzerland, Japan, and the United Kingdom. Treatment demand for gaming disorder has exceeded service capacity during the pandemic, with significant service access issues. These data highlight the need for adaptability of gaming disorder services and greater resources and funding to respond effectively in future public health crises.

摘要

在新冠疫情期间,游戏活动带来了诸多益处。然而,由于适应性日常活动被打乱、焦虑和/或抑郁情绪增加以及社交隔离,一些人可能面临更高的游戏成瘾风险。本文概述了德国、瑞士、日本和英国专业成瘾治疗中心2019年至2021年的服务数据。在疫情期间,对游戏障碍的治疗需求超出了服务能力,存在严重的服务获取问题。这些数据凸显了游戏障碍服务需要具备适应性,以及需要更多资源和资金,以便在未来的公共卫生危机中做出有效应对。

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