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个体游戏问题者的伴侣和父母所经历的与游戏相关的问题造成的伤害,以及他们的求助经历。

Problem gaming-related harm experienced by partners and parents of individuals with gaming problems and their help-seeking experiences.

机构信息

1Institute for Psychology, Heidelberg University, Germany.

2Institute for Psychology, Goethe-University Frankfurt, Germany.

出版信息

J Behav Addict. 2023 Feb 28;12(1):137-147. doi: 10.1556/2006.2023.00003. Print 2023 Mar 30.

Abstract

BACKGROUND AND AIMS

Limited research has investigated how individuals' problem gaming affects significant others. The present study investigated the extent to which partners and parents were personally affected by their partner or child's problematic gaming behavior and what steps, if any, were taken in relation to treatment and other help-seeking by the gamers and the respondents themselves.

METHODS

Two targeted samples (parents, n = 104; partners, n = 264) in Australia were recruited and administered an online survey. The survey assessed gaming-related harm across multiple domains, including financial, relationship, emotional wellbeing, physical health and work/study. Treatment and help-seeking questions referred to seeking psychological assistance, self-help, and community support. Non-parametric tests compared groups on harm measures based on GD status.

RESULTS

Parents and partners of individuals rated in the 'problem gaming' range reported significantly greater harms compared to those in the at-risk and non-problem categories. The most frequently endorsed harms were in the relationship domain, including neglected household responsibilities, withdrawal from social events, and relationship conflict. Some parents consult with friends and family (15%) to resolve their child's gaming-related problems. Partners reported to seek outside support and assistance for themselves, including 30% who sought a psychologist. No partners reported having consulted a psychologist for their gaming partner.

DISCUSSION

Problem gaming affects significant others across multiple life areas, but few seek outside help or support, suggesting there may be significant unmet needs.

CONCLUSIONS

Further research should examine factors that influence acceptance and engagement with problem gaming help options. Harm indicators may be useful for evaluating targeted interventions and other measures to reduce problem gaming.

摘要

背景与目的

针对个体的游戏问题如何影响其重要他人的研究甚少。本研究旨在调查伴侣和父母在多大程度上受到其伴侣或孩子游戏问题行为的个人影响,以及游戏者和受访者本人在治疗和其他寻求帮助方面采取了哪些措施(如果有的话)。

方法

在澳大利亚招募了两个有针对性的样本(父母,n = 104;伴侣,n = 264),并对他们进行了在线调查。该调查评估了多个领域与游戏相关的伤害,包括财务、关系、情感健康、身体健康和工作/学习。治疗和寻求帮助的问题涉及寻求心理援助、自助和社区支持。根据 GD 状况,非参数检验比较了各组在伤害指标上的差异。

结果

个体被评定为“游戏问题”范围内的父母和伴侣报告的伤害明显大于处于“风险”和“非问题”类别的个体。最常被认可的伤害发生在关系领域,包括忽视家务责任、退出社交活动和关系冲突。一些父母会向朋友和家人(15%)咨询以解决孩子的游戏相关问题。伴侣们表示会为自己寻求外部支持和帮助,包括 30%的人会寻求心理学家的帮助。没有伴侣表示曾为他们的游戏伴侣咨询过心理学家。

讨论

游戏问题会影响重要他人的多个生活领域,但很少有人寻求外部帮助或支持,这表明可能存在巨大的未满足需求。

结论

进一步的研究应该考察影响个体接受和参与游戏问题帮助选项的因素。伤害指标可能有助于评估有针对性的干预措施和其他减少游戏问题的措施。

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