Arcelus Jon, Bouman Walter Pierre, Jones Bethany Alice, Richards Christina, Jimenez-Murcia Susana, Griffiths Mark D
1 Nottingham Centre for Transgender Health , Nottingham, UK.
2 Institute of Mental Health, Faculty of Medicine & Health Sciences, University of Nottingham , Nottingham, UK.
J Behav Addict. 2017 Mar 1;6(1):21-29. doi: 10.1556/2006.6.2017.002. Epub 2017 Feb 15.
Background There is anecdotal clinical evidence that transgender people use the online world - such as forums and online video gaming - for the purpose of experiencing their gender identity in a safe, non-threatening, non-alienating, non-stigmatizing, and non-critical environment. Aims To describe gaming behavior, degree of problematic gaming behavior and associated factors with problematic gaming in a comparatively large group of transgender people accessing transgender health services. Methods Every individual referred to a national transgender health service in the United Kingdom during a 12-month period was invited to complete a series of questionnaires to measure gaming behavior, interpersonal functioning, severity of autistic features, and anxiety and depressive symptoms. Results A total of 245 people agreed to participate in the study with 154 (62.9%) describing themselves as current gamers. Gaming behavior in the transgender population attending transgender health services was prevalent, but less than 1% of them presented with clinical scores for Internet Gaming Disorder, with no differences according to gender. Problematic gaming behavior was associated with general interpersonal problems, depression, and young age. Discussion and conclusions Transgender people who engage in problematic gaming behavior are younger, and present with high interpersonal problems, and depression, which can affect a successful transition. In view of the high levels of gaming activity in this population games that are designed to address these psychological problems may be well received by transgender people.
背景 有临床轶事证据表明,跨性别者利用网络世界——如论坛和在线视频游戏——在一个安全、无威胁、无疏离感、无污名化且无批评的环境中体验他们的性别认同。
目的 描述在相对较大规模的寻求跨性别健康服务的跨性别者群体中,游戏行为、问题游戏行为的程度以及与问题游戏相关的因素。
方法 在12个月期间,邀请每一位转诊至英国国家跨性别健康服务机构的个体完成一系列问卷,以测量游戏行为、人际功能、自闭症特征的严重程度以及焦虑和抑郁症状。
结果 共有245人同意参与该研究,其中154人(62.9%)称自己是当前的游戏玩家。在寻求跨性别健康服务的跨性别群体中,游戏行为很普遍,但其中不到1%的人互联网游戏障碍临床评分呈阳性,且不存在性别差异。问题游戏行为与一般人际问题、抑郁和年轻有关。
讨论与结论 有问题游戏行为的跨性别者更年轻,存在严重人际问题和抑郁,这可能会影响成功过渡。鉴于该群体中游戏活动水平较高,旨在解决这些心理问题的游戏可能会受到跨性别者的欢迎。