Uniwersytet Warszawski, Wydział Psychologii, Katedra Psychologii Zdrowia i Rehabilitacji.
Psychiatr Pol. 2021 Dec 31;55(6):1275-1292. doi: 10.12740/PP/125656.
The purpose of the present study was to validate the Polish version of the Internet Gaming Disorder-20 (IGD-20) Test that is consistent with DSM-5 diagnostic criteria.
A total of 652 game players took part in the validation study. Confirmatory factor analysis was used to check the scale structure. Questionnaires measuring symptoms of psychopathology and desire thinking were used to estimate construct validity of the IGD-20. The analysis also considered the game genres most frequently chosen by players.
Confirmatory factor analysis confirmed a5-factor structure of the Polish version of IGD-20 questionnaire, which is consistent with previous findings in other language versions. Fit indices were evaluated collectively, indicating that the model has agood fit: χ2(142)=690.059; p <0.001; RMSEA=0.077 (90% CI: 0.071-0.083); CFI =0.950; TLI=0.940; SMRR =0.053. Internal consistency is high (McDonald's ω =0.93). Analysis also showed significant correlations between problem gaming, symptoms of psychopathology, and desire thinking. Participants reported that they spent the least amount of time playing educational games, compared to other game genres; the frequency of educational games selection negatively correlated with the intensity of problematic gaming symptoms.
The validation study of the Polish version of the IGD-20 questionnaire has confirmed the good psychometric properties of the tool and its internal structure. Further research should focus on examination of gender differences and psychometric properties in the clinical sample of players.
本研究的目的是验证符合 DSM-5 诊断标准的波兰文版互联网游戏障碍-20(IGD-20)测试。
共有 652 名游戏玩家参与了验证研究。验证性因子分析用于检查量表结构。使用测量精神病理学症状和欲望思维的问卷来评估 IGD-20 的结构效度。分析还考虑了玩家最常选择的游戏类型。
验证性因子分析证实了波兰文版 IGD-20 问卷的 5 因素结构,与其他语言版本的先前发现一致。综合评估拟合指数表明模型具有良好的拟合度:χ2(142)=690.059;p <0.001;RMSEA=0.077(90%CI:0.071-0.083);CFI=0.950;TLI=0.940;SMRR=0.053。内部一致性较高(McDonald's ω=0.93)。分析还显示,问题游戏、精神病理学症状和欲望思维之间存在显著相关性。参与者报告称,与其他游戏类型相比,他们花在教育游戏上的时间最少;选择教育游戏的频率与问题游戏症状的严重程度呈负相关。
对波兰文版 IGD-20 问卷的验证研究证实了该工具及其内部结构的良好心理测量特性。进一步的研究应集中在检查玩家临床样本中的性别差异和心理测量特性。