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减压视频游戏及其效果:一项 POMS 案例研究。

Stress-Relieving Video Game and Its Effects: A POMS Case Study.

机构信息

Department of Computer Science, University of Engineering and Technology, Taxila, Pakistan.

Prince Abdullah Bin Ghazi Faculty of Information and Communication Technology, Al-Balqa Applied University, Al-Salt, Jordan.

出版信息

Comput Intell Neurosci. 2022 Apr 20;2022:4239536. doi: 10.1155/2022/4239536. eCollection 2022.

DOI:10.1155/2022/4239536
PMID:35498201
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9045975/
Abstract

Stress is the response or a change in our bodies to environmental factors like challenges or demands that are physical and emotional. The main cause of stress is illnesses and it is gaining more interest, a hot topic for many researchers. Stress can be brought about by a wide range of normal life occasions that are hard to avoid. Stress generally refers to two things: first, the psychological perception of pressure and the body's response to it. On the other hand, it involves multiple systems, from metabolism to muscles to memory. Many methods and tools are being developed to reduce stress in humans. Stress can be a short-term issue or a long-term problem, depending on what changes in your life. The emphasis of this article is to reduce the effects of stress by developing a stress-releasing game and verifying its results through the Profile of Mood States (POMS) and POMS-2 survey. Games are associated with stress levels; hence, parameters like sounds, visuals, and colors associated with reducing stress are used to develop a game for the stress reduction in the players. The survey research aims to determine that the purpose-built game will affect the player's stress level using a reliable psychological survey paper. The survey collected a variety of information from its participants over six months. Different aspects of a person's psychology and reactions are recorded in this scenario by calculating the mean, standard deviation, degree of freedom, zero-error, and probability-value%. The POMS and POMS-2 results are obtained from the custom-built game, and these are found to be effective in reducing stress.

摘要

压力是我们身体对环境因素的反应或变化,这些环境因素包括身体和情绪上的挑战或需求。压力的主要原因是疾病,它越来越受到关注,成为许多研究人员的热门话题。压力可以由许多难以避免的正常生活事件引起。压力通常有两层含义:一是压力的心理感知和身体对其的反应;另一方面,它涉及到从新陈代谢到肌肉到记忆的多个系统。目前正在开发许多方法和工具来减轻人类的压力。压力可以是短期问题,也可以是长期问题,这取决于你生活中的变化。本文的重点是通过开发一种释放压力的游戏并通过心境状态问卷(POMS)和 POMS-2 调查来验证其结果,从而减轻压力的影响。游戏与压力水平有关;因此,使用与降低压力相关的声音、视觉和颜色等参数来开发一款用于降低玩家压力的游戏。调查研究旨在通过使用可靠的心理调查论文确定专门设计的游戏将如何影响玩家的压力水平。该调查在六个月的时间里从参与者那里收集了各种信息。在这种情况下,通过计算平均值、标准差、自由度、零误差和概率值%,记录了一个人的心理和反应的不同方面。通过定制游戏获得了 POMS 和 POMS-2 的结果,发现这些结果可以有效地减轻压力。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d19d/9045975/220437a6dc53/CIN2022-4239536.005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d19d/9045975/3f7be13f102f/CIN2022-4239536.001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d19d/9045975/a1586ffd8f68/CIN2022-4239536.002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d19d/9045975/6503d06eaf56/CIN2022-4239536.003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d19d/9045975/205468de688c/CIN2022-4239536.004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d19d/9045975/220437a6dc53/CIN2022-4239536.005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d19d/9045975/3f7be13f102f/CIN2022-4239536.001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d19d/9045975/a1586ffd8f68/CIN2022-4239536.002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d19d/9045975/6503d06eaf56/CIN2022-4239536.003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d19d/9045975/205468de688c/CIN2022-4239536.004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d19d/9045975/220437a6dc53/CIN2022-4239536.005.jpg

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