Department of Health Information Management and Medical Informatics, School of Allied Medical Sciences, Tehran University of Medical Sciences, Tehran, Iran.
Department of Health Information Technology, School of Allied Medical Sciences, Hamadan University of Medical Sciences, Hamadan, Iran.
J Healthc Eng. 2022 Apr 25;2022:4814945. doi: 10.1155/2022/4814945. eCollection 2022.
Treatment of speech disorders during childhood is essential. Many technologies can help speech and language pathologists (SLPs) to practice speech skills, one of which is digital games. This study aimed to systematically investigate the games developed to treat speech disorders and their challenges in children.
A comprehensive search was conducted in four databases, including Medline (through PubMed), Scopus, Web of Science, and IEEE Xplore, to retrieve English articles published by July 14, 2021. The articles in which a digital game was developed to treat speech disorders in children were included in the study. Then, the features of the designed games and their challenges were extracted from the studies.
After reviewing the full texts of 69 articles and assessing them in terms of inclusion and exclusion criteria, 27 articles were included in the systematic review. In these articles, 59.25% of the games had been developed in English language and children with hearing impairments had received much attention from researchers compared to other patients. Also, the Mel-Frequency Cepstral Coefficients (MFCC) algorithm and the PocketSphinx speech recognition engine had been used more than any other speech recognition algorithm and tool. In terms of the games, 48.15% had been designed in a way that children could practice with the help of their parents. The evaluation of games showed a positive effect on children's satisfaction, motivation, and attention during speech therapy exercises. The biggest barriers and challenges mentioned in the studies included sense of frustration, low self-esteem after several failures in playing games, environmental noise, contradiction between games levels and the target group's needs, and problems related to speech recognition.
The results of this study showed that the games positively affect children's motivation to continue speech therapy, and they can also be used as the SLPs' aids. Before designing these tools, the obstacles and challenges should be considered, and also, the solutions should be suggested.
儿童时期的言语障碍治疗至关重要。许多技术都可以帮助言语语言病理学家(SLP)练习言语技能,其中之一是数字游戏。本研究旨在系统地调查为治疗儿童言语障碍而开发的游戏及其在儿童中的挑战。
在四个数据库中进行了全面搜索,包括 Medline(通过 PubMed)、Scopus、Web of Science 和 IEEE Xplore,以检索截至 2021 年 7 月 14 日发表的英文文章。本研究纳入了开发用于治疗儿童言语障碍的数字游戏的文章。然后,从研究中提取了设计游戏的特点及其挑战。
在审查了 69 篇全文并根据纳入和排除标准进行评估后,有 27 篇文章被纳入系统评价。在这些文章中,59.25%的游戏是用英语开发的,与其他患者相比,听力障碍儿童受到研究人员的关注更多。此外,梅尔频率倒谱系数(MFCC)算法和 PocketSphinx 语音识别引擎的使用频率高于任何其他语音识别算法和工具。在游戏方面,48.15%的游戏设计方式是儿童可以在父母的帮助下进行练习。游戏评估显示,游戏对儿童在言语治疗练习中的满意度、动机和注意力有积极影响。研究中提到的最大障碍和挑战包括挫败感、在游戏中多次失败后的自卑感、环境噪音、游戏级别与目标群体需求之间的矛盾,以及与语音识别相关的问题。
本研究结果表明,游戏可以积极影响儿童继续接受言语治疗的动力,也可以作为 SLP 的辅助工具。在设计这些工具之前,应考虑到障碍和挑战,并提出解决方案。