Department of Psychology, University of Bath, Claverton Down, Bath, BA2 7AY, UK.
Department of Computer Science, University of Bath, Claverton Down, Bath, BA2 7AY, UK.
Sci Rep. 2022 May 5;12(1):7401. doi: 10.1038/s41598-022-11124-9.
Individuals are increasingly relying on GPS devices to orient and find their way in their environment and research has pointed to a negative impact of navigational systems on spatial memory. We used immersive virtual reality to examine whether an audio-visual navigational aid can counteract the negative impact of visual only or auditory only GPS systems. We also examined the effect of spatial representation preferences and abilities when using different GPS systems. Thirty-four participants completed an IVR driving game including 4 GPS conditions (No GPS; audio GPS; visual GPS; audio-visual GPS). After driving one of the routes in one of the 4 GPS conditions, participants were asked to drive to a target landmark they had previously encountered. The audio-visual GPS condition returned more accurate performance than the visual and no GPS condition. General orientation ability predicted the distance to the target landmark for the visual and the audio-visual GPS conditions, while landmark preference predicted performance in the audio GPS condition. Finally, the variability in end distance to the target landmark was significantly reduced in the audio-visual GPS condition when compared to the visual and audio GPS conditions. These findings support theories of spatial cognition and inform the optimisation of GPS designs.
个体越来越依赖 GPS 设备来定位和寻找环境中的方向,研究指出导航系统对空间记忆有负面影响。我们使用沉浸式虚拟现实来检查视听导航辅助是否可以抵消仅视觉或仅听觉 GPS 系统的负面影响。我们还研究了使用不同 GPS 系统时空间表示偏好和能力的影响。34 名参与者完成了一项 IVR 驾驶游戏,其中包括 4 种 GPS 条件(无 GPS;音频 GPS;视觉 GPS;视听 GPS)。在其中一种 GPS 条件下驾驶完其中一条路线后,参与者被要求驾驶到之前遇到过的目标地标。视听 GPS 条件的表现比视觉和无 GPS 条件更准确。一般方向能力预测了视觉和视听 GPS 条件下到目标地标距离,而地标偏好预测了音频 GPS 条件下的表现。最后,与视觉和音频 GPS 条件相比,视听 GPS 条件下目标地标终点距离的变异性显著降低。这些发现支持空间认知理论,并为 GPS 设计的优化提供了信息。