Suppr超能文献

在医学院校使用严肃游戏教授传染病管理:有效性及向临床考试的迁移

Use of a Serious Game to Teach Infectious Disease Management in Medical School: Effectiveness and Transfer to a Clinical Examination.

作者信息

Aster Alexandra, Scheithauer Simone, Middeke Angélina Charline, Zegota Simon, Clauberg Sigrid, Artelt Tanja, Schuelper Nikolai, Raupach Tobias

机构信息

Institute of Medical Education, University Hospital Bonn, Bonn, Germany.

Institute for Infection Control and Infectious Diseases, University Medical Center Göttingen, Göttingen, Germany.

出版信息

Front Med (Lausanne). 2022 Apr 25;9:863764. doi: 10.3389/fmed.2022.863764. eCollection 2022.

Abstract

PURPOSE

Physicians of all specialties must be familiar with important principles of infectious diseases, but curricular time for this content is limited and clinical teaching requires considerable resources in terms of available patients and teachers. Serious games are scalable interventions that can help standardize teaching. This study assessed whether knowledge and skills acquired in a serious game translate to better performance in a clinical examination.

METHODS

Fifth-year undergraduate medical students ( = 100) at Goettingen Medical School were randomized to three groups receiving different levels of exposure to virtual patients presenting with signs and symptoms of either infective endocarditis or community-acquired pneumonia in a serious game simulating an accident and emergency department. Student performance was assessed based on game logfiles and an objective standardized clinical examination (OSCE).

RESULTS

Higher exposure to virtual patients in the serious game did not result in superior OSCE scores. However, there was good agreement between student performance in the OSCE and in game logfiles ( = 0.477, = 0.005). An Item Response Theory analysis suggested that items from the serious game covered a wider range of ability, thus better differentiating between students within a given cohort.

CONCLUSION

Repeated exposure to virtual patients with infectious diseases in a serious game did not directly impact on exam performance but game logfiles might be good and resource-sparing indicators of student ability. One advantage of using serious games in medical education is standardized content, a lower inhibition threshold to learn, and a need of less staff time compared to small-group clinical teaching.

摘要

目的

所有专业的医生都必须熟悉传染病的重要原则,但这方面内容的课程时间有限,而且临床教学在可用患者和教师方面需要大量资源。严肃游戏是可扩展的干预措施,有助于规范教学。本研究评估了在严肃游戏中获得的知识和技能是否能转化为临床考试中更好的表现。

方法

哥廷根医学院的100名五年级本科医学生被随机分为三组,在一个模拟急诊科的严肃游戏中,他们接触呈现感染性心内膜炎或社区获得性肺炎体征和症状的虚拟患者的程度不同。根据游戏日志文件和客观标准化临床考试(OSCE)评估学生的表现。

结果

在严肃游戏中更多地接触虚拟患者并没有带来更高的OSCE分数。然而,学生在OSCE中的表现与游戏日志文件之间存在良好的一致性( = 0.477, = 0.005)。项目反应理论分析表明,严肃游戏中的项目涵盖了更广泛的能力范围,从而能更好地区分给定队列中的学生。

结论

在严肃游戏中反复接触患有传染病的虚拟患者并没有直接影响考试成绩,但游戏日志文件可能是衡量学生能力的良好且节省资源的指标。在医学教育中使用严肃游戏的一个优点是内容标准化,学习的抑制阈值较低,与小组临床教学相比所需的工作人员时间较少。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/9cce/9082676/b88c6b348814/fmed-09-863764-g0001.jpg

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验