Marques Antonio J, Gomes Veloso Paulo, Araújo Margarida, de Almeida Raquel Simões, Correia António, Pereira Javier, Queiros Cristina, Pimenta Rui, Pereira Anabela S, Silva Carlos F
Center for Rehabilitation Research, School of Health, Polytechnic of Porto, Porto, Portugal.
Santa Maria Health School, Porto, Portugal.
Front Psychol. 2022 May 4;13:814984. doi: 10.3389/fpsyg.2022.814984. eCollection 2022.
Virtual Reality (VR) has been identified as one of the most promising resources for developing empathy towards stigmatized groups as it allows individuals to experience a situation close to reality from another person's perspective. This quasi-experimental study aimed to examine the impact on empathy, knowledge, and attitudes towards people with schizophrenia of a VR simulation that reproduces the experience of psychotic symptoms while performing a cognitive task compared with watching a 2D video and, thus, how these experiences could reduce stigma towards people diagnosed with schizophrenia. The sample comprised of 102 higher education health students, distributed by the experimental and control groups. The impact of the program was measured by completing multiple questionnaires on levels of empathy, attitudes, and mental health knowledge. Both methods (VR and 2D video) were, to a certain extent, effective. However, VR was more effective at eliciting attitudes and knowledge change compared to the control group. These findings suggest that not only VR but also 2D videos could be interesting strategies to enhance empathy and improve attitudes towards people with schizophrenia in higher education health students.
虚拟现实(VR)已被视为培养对受污名化群体同理心的最具潜力的资源之一,因为它能让个人从他人视角体验接近现实的情境。这项准实验研究旨在考察与观看二维视频相比,一种在执行认知任务时再现精神病症状体验的VR模拟对精神分裂症患者的同理心、知识和态度的影响,以及这些体验如何减少对被诊断患有精神分裂症者的污名化。样本包括102名高等教育健康专业学生,分为实验组和对照组。通过完成关于同理心水平、态度和心理健康知识的多份问卷来衡量该项目的影响。两种方法(VR和二维视频)在一定程度上都是有效的。然而,与对照组相比,VR在引发态度和知识变化方面更有效。这些发现表明,不仅VR,二维视频也可能是增强高等教育健康专业学生对精神分裂症患者的同理心和改善态度的有趣策略。