Lu Lihong, Liu Mei, Ge Binchao, Bai Zijin, Liu Ziqi
College of Modern Economics and Management, Jiangxi University of Finance and Economics, Nanchang, China.
School of Economics and Management, East China Jiaotong University, Nanchang, China.
Front Psychol. 2022 May 10;13:893599. doi: 10.3389/fpsyg.2022.893599. eCollection 2022.
The adolescent addiction to short video applications is becoming increasingly prominent, which has brought great challenges to the physical and mental health and daily life of the adolescents. This manuscript conducts an empirical study on the contributing factors of the adolescent addiction to short video applications based on the user generated content (UGC). In our study, 96 participants aged 15-25 were surveyed by questionnaire, and then cross-analysis of individual factors and SEM analysis of UGC content factors were carried out. Through the analysis of individual factors of the adolescent addiction from the perspective of gender, age, and family environment, this study reveals that male users are more addicted to the use of applications (APP), and such addiction varies with age, and prolonged family members' use of short video APP can also exacerbate the adolescent addiction degree. Furthermore, through verification of the theoretical model, it indicates that UGC perception and the degree of boredom in daily life have a significant positive effect on the level of addiction to short video applications, and the degree of boredom in daily life plays a significant mediating role between them. Based on the research on the influences of UGC on the adolescent immersive experience, this study proposes a mechanism of the adolescent addiction to the use of short video applications in the mobile Internet age to provide a better service guarantee for the adolescents.
青少年对短视频应用程序的沉迷日益凸显,这给青少年的身心健康和日常生活带来了巨大挑战。本论文基于用户生成内容(UGC)对青少年沉迷短视频应用程序的影响因素进行实证研究。在我们的研究中,通过问卷调查对96名年龄在15至25岁的参与者进行了调查,然后进行个体因素的交叉分析和UGC内容因素的结构方程模型(SEM)分析。通过从性别、年龄和家庭环境角度对青少年沉迷的个体因素进行分析,本研究发现男性用户对应用程序(APP)的使用更为沉迷,且这种沉迷随年龄变化,家庭成员长时间使用短视频APP也会加剧青少年的沉迷程度。此外,通过对理论模型的验证表明,UGC感知和日常生活中的无聊程度对短视频应用程序的沉迷程度有显著正向影响,日常生活中的无聊程度在二者之间起显著中介作用。基于对UGC对青少年沉浸体验影响的研究,本研究提出了移动互联网时代青少年沉迷短视频应用程序使用的机制,以便为青少年提供更好的服务保障。