CAS Key Laboratory of Behavioral Science, Institute of Psychology, Beijing, China.
Department of Psychology, University of Chinese Academy of Sciences, Beijing, China.
Games Health J. 2022 Aug;11(4):207-224. doi: 10.1089/g4h.2021.0173. Epub 2022 Jun 2.
Exergames have attracted increasing attention from both the public and researchers. Although previous systematic reviews provided evidence that exergame training is beneficial for improving balance or mobility in older adults, multidimensional physical function measurements, including balance, upper body strength, lower body strength, aerobic endurance, and gait, might help us achieve more robust and reliable results. This meta-analysis aims to quantify the effects of exergame training on overall and specific physical function in healthy older adults. We systematically searched exergame training studies published between January 1985 and June 2021. Forty-eight studies were included in the present meta-analysis, with a total of 1099 participants included in the training group and 1098 participants in the control group. Random-effects meta-analyses found that older adults obtained a small benefit in overall physical function performance ( = 0.43, 95% confidence interval [CI] = 0.33 to 0.53), moderate benefits in balance ( = 0.59, 95% CI = 0.46 to 0.71), upper body strength ( = 0.65, 95% CI = 0.20 to 1.10), lower body strength ( = 0.51, 95% CI = 0.37 to 0.65), and aerobic endurance ( = 0.65, 95% CI = 0.44 to 0.86), a small benefit in gait ( = 0.33, 95% CI = 0.08 to 0.59), and negligible effects on upper body flexibility ( = 0.13, 95% CI = -0.06 to 0.32) and lower body flexibility ( = 0.10, 95% CI = -0.45 to 0.67) from exergame training. The mini-mental state examination score was positively associated with the overall training efficacy ( = 0.08, = 0.01), while body mass index and the sample size in the training group were negatively associated with the overall training efficacy ( = -0.01, < 0.01; = -0.004, < 0.01). The current meta-analytic findings revealed that exergame training produced general benefits for overall physical function and different effects on specific physical function domains in older adults.
健身游戏受到了公众和研究人员的越来越多的关注。虽然之前的系统评价提供了证据,表明健身游戏训练有益于改善老年人的平衡或移动能力,但多维身体功能测量,包括平衡、上肢力量、下肢力量、有氧耐力和步态,可能有助于我们获得更稳健和可靠的结果。本荟萃分析旨在量化健身游戏训练对健康老年人整体和特定身体功能的影响。我们系统地搜索了 1985 年 1 月至 2021 年 6 月发表的健身游戏训练研究。本荟萃分析纳入了 48 项研究,其中 1099 名参与者被纳入训练组,1098 名参与者被纳入对照组。随机效应荟萃分析发现,老年人在整体身体功能表现方面获益较小( = 0.43,95%置信区间 [CI] = 0.33 至 0.53),在平衡方面获益中等( = 0.59,95% CI = 0.46 至 0.71),在上肢力量方面获益较大( = 0.65,95% CI = 0.20 至 1.10),在下肢力量方面获益较大( = 0.51,95% CI = 0.37 至 0.65),在有氧耐力方面获益较大( = 0.65,95% CI = 0.44 至 0.86),在步态方面获益较小( = 0.33,95% CI = 0.08 至 0.59),在上肢灵活性方面获益可忽略不计( = 0.13,95% CI = -0.06 至 0.32),在下肢灵活性方面获益可忽略不计( = 0.10,95% CI = -0.45 至 0.67)。简易精神状态检查评分与整体训练效果呈正相关( = 0.08, = 0.01),而体重指数和训练组的样本量与整体训练效果呈负相关( = -0.01, < 0.01; = -0.004, < 0.01)。本荟萃分析的结果表明,健身游戏训练对老年人的整体身体功能产生了普遍的益处,并对特定身体功能领域产生了不同的影响。