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纳入儿科患者的声音:共创参与式游戏。

Including the voice of paediatric patients: Cocreation of an engagement game.

机构信息

Child and Adolescent Psychiatry and Psychosocial Care, Emma Children's Hospital, Amsterdam UMC, University of Amsterdam, Amsterdam, The Netherlands.

Mental Health, Amsterdam Public Health, Amsterdam, The Netherlands.

出版信息

Health Expect. 2022 Aug;25(4):1861-1871. doi: 10.1111/hex.13530. Epub 2022 Jun 24.

Abstract

BACKGROUND

Engaging patients in health care, research and policy is essential to improving patient-important health outcomes and the quality of care. Although the importance of patient engagement is increasingly acknowledged, clinicians and researchers still find it difficult to engage patients, especially paediatric patients. To facilitate the engagement of children and adolescents in health care, the aim of this project is to develop an engagement game.

METHODS

A user-centred design was used to develop a patient engagement game in three steps: (1) identification of important themes for adolescents regarding their illness, treatment and hospital care, (2) evaluation of the draft version of the game and (3) testing usability in clinical practice. Adolescents (12-18 years) were engaged in all steps of the development process through focus groups, interviews or a workshop. These were audio-recorded, transcribed verbatim and analysed in MAXQDA.

RESULTS

(1) The important themes for adolescents (N = 15) were included: visiting the hospital, participating, disease and treatment, social environment, feelings, dealing with staff, acceptation, autonomy, disclosure and chronically ill peers. (2) Then, based on these themes, the engagement game was developed and the draft version was evaluated by 13 adolescents. Based on their feedback, changes were made to the game (e.g., adjusting the images and changing the game rules). (3) Regarding usability, the pilot version was evaluated positively. The game helped adolescents to give their opinion. Based on the feedback of adolescents, some last adjustments (e.g., changing colours and adding a game board) were made, which led to the final version of the game, All Voices Count.

CONCLUSIONS

Working together with adolescents, All Voices Count, a patient engagement game was developed. This game provides clinicians with a tool that supports shared decision-making to address adolescents' wishes and needs.

PATIENT OR PUBLIC CONTRIBUTION

Paediatric patients, clinicians, researchers, youth panel of Fonds NutsOhra and patient associations (Patient Alliance for Rare and Genetic Diseases, Dutch Childhood Cancer Organization) were involved in all phases of the development of the patient engagement game-from writing the project plan to the final version of the game.

摘要

背景

让患者参与医疗保健、研究和政策制定对于改善患者重要的健康结果和护理质量至关重要。尽管患者参与的重要性日益得到认可,但临床医生和研究人员仍然发现很难让患者,尤其是儿科患者参与进来。为了促进儿童和青少年参与医疗保健,本项目旨在开发一款参与式游戏。

方法

采用以患者为中心的设计方法,分三步开发患者参与式游戏:(1)确定青少年在疾病、治疗和医院护理方面的重要主题;(2)评估游戏草案版本;(3)在临床实践中测试可用性。通过焦点小组、访谈或研讨会让青少年参与到开发过程的所有步骤中。这些内容都进行了录音、逐字转录,并在 MAXQDA 中进行了分析。

结果

(1)青少年(12-18 岁)确定了 15 个重要主题:就诊医院、参与、疾病和治疗、社会环境、感受、与工作人员打交道、接受、自主权、披露和慢性病同龄人。(2)然后,根据这些主题,开发了参与式游戏,并由 13 名青少年评估了草案版本。根据他们的反馈,对游戏进行了修改(例如,调整图像和修改游戏规则)。(3)关于可用性,初步版本得到了积极评价。游戏帮助青少年发表意见。根据青少年的反馈,对一些最后的调整(例如,改变颜色和添加游戏板)进行了调整,从而产生了游戏的最终版本,All Voices Count。

结论

与青少年合作,开发了一款名为 All Voices Count 的患者参与式游戏。该游戏为临床医生提供了一种工具,支持共同决策,以满足青少年的愿望和需求。

患者或公众贡献

儿科患者、临床医生、研究人员、Fonds NutsOhra 青年小组和患者协会(罕见和遗传性疾病患者联盟、荷兰儿童癌症组织)参与了患者参与式游戏的开发的所有阶段——从项目计划的撰写到游戏的最终版本。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/bb6e/9327851/42ae9d473ec8/HEX-25--g001.jpg

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