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运动捕捉技术在沉浸式虚拟现实环境下篮球对抗训练及投篮命中率中的应用效果。

Application Effect of Motion Capture Technology in Basketball Resistance Training and Shooting Hit Rate in Immersive Virtual Reality Environment.

机构信息

Physical Education Institute, Kunming University, Kunming 650000, Yunnan, China.

Baita Middle School Panlong District Kunming, Kunming 650011, Yunnan, China.

出版信息

Comput Intell Neurosci. 2022 Jun 24;2022:4584980. doi: 10.1155/2022/4584980. eCollection 2022.

DOI:10.1155/2022/4584980
PMID:35785072
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9249460/
Abstract

With the progress of society, sports have become the mainstream of social development. Strengthening the athletic ability of basketball players can effectively improve their shooting percentage. Firstly, virtual reality (VR) technology and motion capture technology are summarized. Secondly, the resistance training and shooting training of basketball players are analyzed and explained. Finally, the algorithm of motion capture technology is designed to capture and optimize the movements of athletes. In addition, a comprehensive evaluation of the shooting percentage of basketball players is carried out. The results show that the motion capture technology proposed here effectively captures the shooting action of basketball players, and the shooting percentage of players is promoted through resistance training. Among all athletes, the highest shooting percentage improvement is around 14% and the lowest is around 4%. In all groups, athletes of different heights have the largest difference in the improvement of shooting percentage. Therefore, this work plays an important role in improving the shooting rate of basketball players through VR technology. It provides technical support for improving the shooting percentage of basketball players and contributes to the progress of athletes' comprehensive athletic ability.

摘要

随着社会的进步,运动已经成为社会发展的主流。加强篮球运动员的运动能力可以有效提高他们的投篮命中率。首先,总结了虚拟现实(VR)技术和运动捕捉技术。其次,分析和解释了篮球运动员的阻力训练和投篮训练。最后,设计了运动捕捉技术的算法,以捕捉和优化运动员的动作。此外,对篮球运动员的投篮命中率进行了综合评价。结果表明,这里提出的运动捕捉技术有效地捕捉了篮球运动员的投篮动作,并通过阻力训练提高了运动员的投篮命中率。在所有运动员中,投篮命中率提高最高的约为 14%,最低的约为 4%。在所有组中,不同身高的运动员在投篮命中率提高方面的差异最大。因此,这项工作通过 VR 技术在提高篮球运动员的投篮率方面发挥了重要作用。它为提高篮球运动员的投篮命中率提供了技术支持,有助于运动员综合运动能力的提高。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/168c/9249460/587daf61a68d/CIN2022-4584980.009.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/168c/9249460/c9068b166ddc/CIN2022-4584980.001.jpg
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https://cdn.ncbi.nlm.nih.gov/pmc/blobs/168c/9249460/58bde8401b5a/CIN2022-4584980.008.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/168c/9249460/587daf61a68d/CIN2022-4584980.009.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/168c/9249460/c9068b166ddc/CIN2022-4584980.001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/168c/9249460/b646a156150e/CIN2022-4584980.002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/168c/9249460/250b0071381b/CIN2022-4584980.003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/168c/9249460/e3bf0a146af9/CIN2022-4584980.004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/168c/9249460/5665b3cd6b58/CIN2022-4584980.005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/168c/9249460/74f0aeb1120b/CIN2022-4584980.006.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/168c/9249460/635c27cb9519/CIN2022-4584980.007.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/168c/9249460/58bde8401b5a/CIN2022-4584980.008.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/168c/9249460/587daf61a68d/CIN2022-4584980.009.jpg

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