Cheng Cecilia, Chau Chor-Lam
Social and Health Psychology Laboratory, Department of Psychology, The University of Hong Kong, Pokfulam, Hong Kong SAR, China.
Front Psychiatry. 2022 Jul 25;13:941252. doi: 10.3389/fpsyt.2022.941252. eCollection 2022.
This study aimed to evaluate a newly developed gamification-based intervention of serious play training (SPT). A randomized controlled trial was conducted to assess the efficacy of the new intervention program in comparison with a widely adopted cognitive-behavioral training (CBT) program. Real-life work teams were recruited to enhance the ecological validity of outcome evaluation. The participants comprised 250 Chinese working adults (68% men; median age = 25 years, range: 18-40) who took part voluntarily. They were randomly assigned to the SPT, CBT, and waitlist conditions. For outcome evaluation, team effectiveness was the primary outcome, whereas coping flexibility was the secondary outcome. For explanation of outcome changes, group cohesion and discriminative thinking were tested as the hypothesized learning mechanisms. The results revealed that the SPT group alone reported greater team effectiveness over time, with an increase in group cohesion found to explain the improvement. Both the SPT and CBT groups reported greater coping flexibility over time, with discriminative thinking found to account for the beneficial changes. These findings provide initial evidence indicating the efficacy of utilizing the gamification approach in corporate training for team-building and personal coping.
本研究旨在评估一种新开发的基于游戏化的严肃游戏训练(SPT)干预措施。开展了一项随机对照试验,以评估这一新干预方案与广泛采用的认知行为训练(CBT)方案相比的效果。招募现实生活中的工作团队以提高结果评估的生态效度。参与者包括250名中国在职成年人(68%为男性;年龄中位数 = 25岁,范围:18 - 40岁),他们自愿参与。他们被随机分配到SPT组、CBT组和候补组。对于结果评估,团队效能是主要结果,而应对灵活性是次要结果。对于结果变化的解释,将团队凝聚力和辨别性思维作为假设的学习机制进行了测试。结果显示,随着时间推移,仅SPT组报告了更高的团队效能,发现团队凝聚力的增加可以解释这种改善。随着时间推移,SPT组和CBT组均报告了更高的应对灵活性,发现辨别性思维可以解释这些有益变化。这些发现提供了初步证据,表明在企业培训中利用游戏化方法进行团队建设和个人应对具有有效性。